Gojulas said:
I use CSP with 100 points. when I used Sai, it was with S-7
If I dare to low to like 70 points in CSP, the quality just drops more
I feel your pain
Holy moly, that's a lot of stabilization! I find even the typical 15 points makes the brushes too sluggish, like it starts to lag behind. Then again maybe that's just me and my potato of a computer.

...I don't know how useful this'll be, but have you considered training your wrist muscles? That's just about the only thing that I can rationalize for never really having struggled with shaky lines (well, that and preferring faster lines in general maybe...)
spoiler
Gojulas said:
(*1)
My main problem is that after drawing too much inside my comfort zone, aka my Oc, drawing other characters is even more complicated, and if I just take a pause, it just feels like I'm not practicing.
(*2)
Everyone tells everyone to stay in your comfort zone drawing what you like, and it's a great tip. But now I'm losing my mind cause if I ever try to draw something that is not my oc (That I'm still not good to draw) I end up with something with poor quality, like really poor.
(*3)
Drawing the same thing over and over is not helping me in my stage now (Sure it helped before), I need to draw every single pose imaginable with every single character imaginable at this point to increase my comfort zone but that does mean I need to just draw simple sketches of those poses and characters, but after I start with one sketch. I end up investing hours and hours on that sketch trying to improve it and not trying more projects instead.
(*4)
This really sounds like I'm just bitching about a non-issue, but it's not! I not wanna end up only being good at drawing my own obscure original character

I'm drawing this now http://i.imgur.com/WOojH9H.png
I can point most of the flaws, I think. Then I will correct them and will find more and go on and on until I lost like 3 hours more than I should, instead of just drawing something else.

I use CSP with 100 points. when I used Sai, it was with S-7
If I dare to low to like 70 points in CSP, the quality just drops more
I feel your pain
(*1) There's other things you can do to improve your art. Reading art books or art history or philosophy will do it. Practicing a programming language like Processing might yield some interesting results as well.

(*2) People will often say things like "draw what you like" and "make sure you enjoy drawing". That doesn't mean stay in your comfort zone. I guarantee you if you tried to draw a marvel version of your OC, you'd pick up some tricks. I never have had someone tell me to stay in my comfort zone and just draw one thing.

(*3) A life drawing night drawing nudes might be rewarding at this point. If you don't have the money or reach to get to one, here's the structure: about 5 iminutes 30 second sketches. About 5 minutes 1 minute sketches. 4x5 minute sketches.2x15 minute sketches. 1x30 minute sketch. Each sketch the model shifts a pose. your goal is to draw the whole figure. Use a timer and a video, you can learn a lot.

(*4) At a certain point there has to be a 'good enough'. It's another reason to do life drawing type stuff, you will know what you can do in 30 seconds; when your reference is perfect and you are just copying from life. Without a metric like that, you can work 4 hours on a picture. There's a point where it gives diminishing returns: if you have a scale of 'picture looks great', it will add 1% the first 10 minutes... .5% the next 10 minutes, .25% the next 10 minutes. No one gets to 100%, but when you are doing that at 95% in an application where 70% is passing...
Is this worth posting ?
http://dragonbuster2.deviantart.com/art/Untitled-679208296
Something I got the time to draw I know I'm not good but would like help /tips/ advice
foffyoul5 said:
Is this worth posting ?
http://dragonbuster2.deviantart.com/art/Untitled-679208296
Something I got the time to draw I know I'm not good but would like help /tips/ advice
In its current state, personally I'd say no. You've got a good pose and a good idea though which shouldn't be underestimated. They are the foundation of your work, after all.

Some questions:
- What program do you use to draw?
- Do you have a drawing tablet, and did you use your mouse to draw this?
- Do you have pencils and paper, and do you use those to draw?
- Did you use a reference picture fpr this, or just draw it from your imagination?

Some tips:
- If you use lines, use thinner ones! The colour is fine, doesn't distract from the whole.
- The face though can keep the slightly thicker lines. It works well, there.
- Study boobs. They don't make that stumped upside-down heart shape in that pose.
- This may seem crazy, but it's totally okay to spend 30-45 minutes on a sketch and then only 10-15 minutes max on colouring. A good foundation is all.
Well, this hasn't been updated in a while. Even though I was the last one to respond since it's been 11 days I'm making a new post! It's sadly not about porn.

http://imgur.com/a/RML5o

I'm working on a background for a game I'm programming for my computer classes. It's supposed to be static and not draw -too- much attention. But it is a rich guy's place (appartment?) so I didn't want it to be too bare.

The story: a simple murder-mystery.

The style: inspiration from Noir films and Chibi.

Only things that will be moving is the characters (entering and exiting scenes and coming up front to speak to the detective), and the corpse that is found and then isn't necessary to investigate anymore. Simple slide-animations. There will be a box at the bottom taking up... oh, 1/4 max of the height for speech in a silent film kind of way, top left a box for hints, and right side will be completely covered by a panel to keep check of your progress.

My questions:
- Is it too cluttered?
- Does the style work?
- Any suggestions or things I should look out for as I progress?
Friye said:
My questions:
- Is it too cluttered?
- Does the style work?
- Any suggestions or things I should look out for as I progress?
Thinking back to Ace Attourney games, I don't think the background is particularly cluttered. It not drawing too much attention can be achieved with a number of shenaniganry, like using more mellow colours than the characters, blurring the background slightly, or adding a opaque white or black layer on top of it etc. Point is, make sure the characters stand out from the background, and that there's more or as much detail in the characters proper. This one's important since they're not animated the way AA does it, which draws the eye naturally to them.

And on the note of characters:
Not sure how chibi would work with the style (it tends to work well in full body shots I find), the perspective of the room would lend itself to using more realistic proportions and only showing the characters from the waist up like just about every visual novel ever. Chibis, by comparison, would either be floating appartenly free of the backdrop (if showing full body) or only occupying a small area of the available space due to their proportions (if only shown from the waist up).

Well, that's my two layman cents anyway. If you don't think these things to be issues for you, feel free to disregard what I've said.
I'll try mucking about with a few different styles, see if the Chibi thing mixes well or not.

I never played the Ace Attorney games, sadly. Might check those out for inspiration :P
Thanks for your response! <3

EDIT: I finished it! It's in the link in my previous post, or if you just want to see the finished jpg: click here!
I did a thing again. Well, it's still a sketch, but I figured since I'm a little tired anyway, might as well link here and see if anyone spots something I missed before I start doing proper lines.

*Shota warning (maybe)* Link

A couple of notes:
- I know her right arm is a little... off, and the hand's too small.
- The boy's right leg's too wrinkly in the thigh, and left leg isn't wrinkled enough.
TheKinkyFinn said:
I did a thing again. Well, it's still a sketch, but I figured since I'm a little tired anyway, might as well link here and see if anyone spots something I missed before I start doing proper lines.

*Shota warning (maybe)* Link

A couple of notes:
- I know her right arm is a little... off, and the hand's too small.
- The boy's right leg's too wrinkly in the thigh, and left leg isn't wrinkled enough.
The faces look pretty flat; especially the mouth of the woman. Also the boy's head is definitely not attached to his shoulders.
Widening the hand on the chest a little might be enough to fix the whole "off" feeling, the arm for the rest feels fine to me. The poses are great, dynamic but still soft.
Only thing that bothers me is the line from her breast hugging his head and then ending in her shoulder. It gives a 2D feeling in a very 3D piece. Curl the line a bit around his head instead of leading it back to the shoulder and you're golden ^^

...
Also, dat ass.
akaece said:
The faces look pretty flat; especially the mouth of the woman. Also the boy's head is definitely not attached to his shoulders.
I think I see what you mean about the faces. Here's hoping I can figure out how the hell to fix that.
The head however... The neck is a little funny, I'll grant you, but then again it's supposed to be pushed forward from her weight, maybe I wasn't indicating that properly.
Anyway, thanks for the feedback.

Friye said:
Widening the hand on the chest a little might be enough to fix the whole "off" feeling, the arm for the rest feels fine to me. The poses are great, dynamic but still soft.
Only thing that bothers me is the line from her breast hugging his head and then ending in her shoulder. It gives a 2D feeling in a very 3D piece. Curl the line a bit around his head instead of leading it back to the shoulder and you're golden ^^
Tack så mycket. Tell the truth, that fucking breast was giving me headaches.
TheKinkyFinn said:
The head however... The neck is a little funny, I'll grant you, but then again it's supposed to be pushed forward from her weight, maybe I wasn't indicating that properly.
The shoulder/s would need to be rolled forward to support the head being where it is. I'd suggest doing some lighting studies with skulls as the subject to know how to fix the flatness and then work from there.
TheKinkyFinn said:
[...]
Tack så mycket. Tell the truth, that fucking breast was giving me headaches.
Da's graag gedaan ;)
At least I think you said thank you :p

Don't stress over it too much. Sometimes lines just don't work until you either let it go completely for a week or two OR even start over from scratch... The important bits such as atmosphere, tits and ass are already very good ;)
I hope this is the right place to post this. I made an ametuer animation. A lot of things needing improvement are obvious but if people point out things that I didn't notice that would be cool.

https://youtu.be/4mSPB1DRAy4
http://nsio.deviantart.com/art/Nsio-Explains-Learning-Order-to-Human-Drawing-581708010

So kracky showed me this a couple of weeks back and I thought it was just like, a really great resource in general so I figured I'd throw it up here for people to take a look at.

I do sorta wonder if it'd be worth editing it and potentially other tutorials people might know of that're particularly good and/or specifically hypno related into the original post [I mean those sorts of tutorial collection posts are a dime a dozen depending on where you look anyway, but if people are looking to the hub for advise anyway it probably doesn't hurt to have one?]

I mean this particular thread tends to wax and wane a little anyway so idk.
Friye said:
Da's graag gedaan ;)
At least I think you said thank you :p

Don't stress over it too much. Sometimes lines just don't work until you either let it go completely for a week or two OR even start over from scratch... The important bits such as atmosphere, tits and ass are already very good ;)
Da's...
Could it be?
No...
Really, could there be another Belgian (not my username) on this site?
I've noticed some artists complain about drawing backgrounds in their work. So for those of you that are struggling with it and would love to see some great and fairly easy to understand tips on backgrounds/perspective from a professional, someone was kind enough to compile this collection of tips from an anime BG artist.

http://imgur.com/gallery/V5Prm
These 31 images should cover most background related questions.

My favorite is the section on designing interiors in perspective.
http://i.imgur.com/EkL9osM.jpg
http://i.imgur.com/5OVoOyz.jpg
http://i.imgur.com/5JgFdLV.jpg
http://i.imgur.com/ZiXeZDa.jpg
The transition from floor plan to a background in perspective makes the whole process feel less daunting.

Edit: Just adding this related tip I made in the comments section here.

Trying to draw a good background in proper perspective at the end can be a nightmare. It's actually better and easier in long run to start with the background first and then draw the characters in it. Don't worry about making a finished background, just a rough one with the perspective worked out. It will also help keep scaling consistent.