Gojulas said:
I use CSP with 100 points. when I used Sai, it was with S-7
If I dare to low to like 70 points in CSP, the quality just drops more
I feel your pain
Holy moly, that's a lot of stabilization! I find even the typical 15 points makes the brushes too sluggish, like it starts to lag behind. Then again maybe that's just me and my potato of a computer.

...I don't know how useful this'll be, but have you considered training your wrist muscles? That's just about the only thing that I can rationalize for never really having struggled with shaky lines (well, that and preferring faster lines in general maybe...)
spoiler
Gojulas said:
(*1)
My main problem is that after drawing too much inside my comfort zone, aka my Oc, drawing other characters is even more complicated, and if I just take a pause, it just feels like I'm not practicing.
(*2)
Everyone tells everyone to stay in your comfort zone drawing what you like, and it's a great tip. But now I'm losing my mind cause if I ever try to draw something that is not my oc (That I'm still not good to draw) I end up with something with poor quality, like really poor.
(*3)
Drawing the same thing over and over is not helping me in my stage now (Sure it helped before), I need to draw every single pose imaginable with every single character imaginable at this point to increase my comfort zone but that does mean I need to just draw simple sketches of those poses and characters, but after I start with one sketch. I end up investing hours and hours on that sketch trying to improve it and not trying more projects instead.
(*4)
This really sounds like I'm just bitching about a non-issue, but it's not! I not wanna end up only being good at drawing my own obscure original character

I'm drawing this now http://i.imgur.com/WOojH9H.png
I can point most of the flaws, I think. Then I will correct them and will find more and go on and on until I lost like 3 hours more than I should, instead of just drawing something else.

I use CSP with 100 points. when I used Sai, it was with S-7
If I dare to low to like 70 points in CSP, the quality just drops more
I feel your pain
(*1) There's other things you can do to improve your art. Reading art books or art history or philosophy will do it. Practicing a programming language like Processing might yield some interesting results as well.

(*2) People will often say things like "draw what you like" and "make sure you enjoy drawing". That doesn't mean stay in your comfort zone. I guarantee you if you tried to draw a marvel version of your OC, you'd pick up some tricks. I never have had someone tell me to stay in my comfort zone and just draw one thing.

(*3) A life drawing night drawing nudes might be rewarding at this point. If you don't have the money or reach to get to one, here's the structure: about 5 iminutes 30 second sketches. About 5 minutes 1 minute sketches. 4x5 minute sketches.2x15 minute sketches. 1x30 minute sketch. Each sketch the model shifts a pose. your goal is to draw the whole figure. Use a timer and a video, you can learn a lot.

(*4) At a certain point there has to be a 'good enough'. It's another reason to do life drawing type stuff, you will know what you can do in 30 seconds; when your reference is perfect and you are just copying from life. Without a metric like that, you can work 4 hours on a picture. There's a point where it gives diminishing returns: if you have a scale of 'picture looks great', it will add 1% the first 10 minutes... .5% the next 10 minutes, .25% the next 10 minutes. No one gets to 100%, but when you are doing that at 95% in an application where 70% is passing...
Is this worth posting ?
http://dragonbuster2.deviantart.com/art/Untitled-679208296
Something I got the time to draw I know I'm not good but would like help /tips/ advice
foffyoul5 said:
Is this worth posting ?
http://dragonbuster2.deviantart.com/art/Untitled-679208296
Something I got the time to draw I know I'm not good but would like help /tips/ advice
In its current state, personally I'd say no. You've got a good pose and a good idea though which shouldn't be underestimated. They are the foundation of your work, after all.

Some questions:
- What program do you use to draw?
- Do you have a drawing tablet, and did you use your mouse to draw this?
- Do you have pencils and paper, and do you use those to draw?
- Did you use a reference picture fpr this, or just draw it from your imagination?

Some tips:
- If you use lines, use thinner ones! The colour is fine, doesn't distract from the whole.
- The face though can keep the slightly thicker lines. It works well, there.
- Study boobs. They don't make that stumped upside-down heart shape in that pose.
- This may seem crazy, but it's totally okay to spend 30-45 minutes on a sketch and then only 10-15 minutes max on colouring. A good foundation is all.
Well, this hasn't been updated in a while. Even though I was the last one to respond since it's been 11 days I'm making a new post! It's sadly not about porn.

http://imgur.com/a/RML5o

I'm working on a background for a game I'm programming for my computer classes. It's supposed to be static and not draw -too- much attention. But it is a rich guy's place (appartment?) so I didn't want it to be too bare.

The story: a simple murder-mystery.

The style: inspiration from Noir films and Chibi.

Only things that will be moving is the characters (entering and exiting scenes and coming up front to speak to the detective), and the corpse that is found and then isn't necessary to investigate anymore. Simple slide-animations. There will be a box at the bottom taking up... oh, 1/4 max of the height for speech in a silent film kind of way, top left a box for hints, and right side will be completely covered by a panel to keep check of your progress.

My questions:
- Is it too cluttered?
- Does the style work?
- Any suggestions or things I should look out for as I progress?
Friye said:
My questions:
- Is it too cluttered?
- Does the style work?
- Any suggestions or things I should look out for as I progress?
Thinking back to Ace Attourney games, I don't think the background is particularly cluttered. It not drawing too much attention can be achieved with a number of shenaniganry, like using more mellow colours than the characters, blurring the background slightly, or adding a opaque white or black layer on top of it etc. Point is, make sure the characters stand out from the background, and that there's more or as much detail in the characters proper. This one's important since they're not animated the way AA does it, which draws the eye naturally to them.

And on the note of characters:
Not sure how chibi would work with the style (it tends to work well in full body shots I find), the perspective of the room would lend itself to using more realistic proportions and only showing the characters from the waist up like just about every visual novel ever. Chibis, by comparison, would either be floating appartenly free of the backdrop (if showing full body) or only occupying a small area of the available space due to their proportions (if only shown from the waist up).

Well, that's my two layman cents anyway. If you don't think these things to be issues for you, feel free to disregard what I've said.
I'll try mucking about with a few different styles, see if the Chibi thing mixes well or not.

I never played the Ace Attorney games, sadly. Might check those out for inspiration :P
Thanks for your response! <3

EDIT: I finished it! It's in the link in my previous post, or if you just want to see the finished jpg: click here!
I did a thing again. Well, it's still a sketch, but I figured since I'm a little tired anyway, might as well link here and see if anyone spots something I missed before I start doing proper lines.

*Shota warning (maybe)* Link

A couple of notes:
- I know her right arm is a little... off, and the hand's too small.
- The boy's right leg's too wrinkly in the thigh, and left leg isn't wrinkled enough.
TheKinkyFinn said:
I did a thing again. Well, it's still a sketch, but I figured since I'm a little tired anyway, might as well link here and see if anyone spots something I missed before I start doing proper lines.

*Shota warning (maybe)* Link

A couple of notes:
- I know her right arm is a little... off, and the hand's too small.
- The boy's right leg's too wrinkly in the thigh, and left leg isn't wrinkled enough.
The faces look pretty flat; especially the mouth of the woman. Also the boy's head is definitely not attached to his shoulders.
Widening the hand on the chest a little might be enough to fix the whole "off" feeling, the arm for the rest feels fine to me. The poses are great, dynamic but still soft.
Only thing that bothers me is the line from her breast hugging his head and then ending in her shoulder. It gives a 2D feeling in a very 3D piece. Curl the line a bit around his head instead of leading it back to the shoulder and you're golden ^^

...
Also, dat ass.
akaece said:
The faces look pretty flat; especially the mouth of the woman. Also the boy's head is definitely not attached to his shoulders.
I think I see what you mean about the faces. Here's hoping I can figure out how the hell to fix that.
The head however... The neck is a little funny, I'll grant you, but then again it's supposed to be pushed forward from her weight, maybe I wasn't indicating that properly.
Anyway, thanks for the feedback.

Friye said:
Widening the hand on the chest a little might be enough to fix the whole "off" feeling, the arm for the rest feels fine to me. The poses are great, dynamic but still soft.
Only thing that bothers me is the line from her breast hugging his head and then ending in her shoulder. It gives a 2D feeling in a very 3D piece. Curl the line a bit around his head instead of leading it back to the shoulder and you're golden ^^
Tack så mycket. Tell the truth, that fucking breast was giving me headaches.
TheKinkyFinn said:
The head however... The neck is a little funny, I'll grant you, but then again it's supposed to be pushed forward from her weight, maybe I wasn't indicating that properly.
The shoulder/s would need to be rolled forward to support the head being where it is. I'd suggest doing some lighting studies with skulls as the subject to know how to fix the flatness and then work from there.
TheKinkyFinn said:
[...]
Tack så mycket. Tell the truth, that fucking breast was giving me headaches.
Da's graag gedaan ;)
At least I think you said thank you :p

Don't stress over it too much. Sometimes lines just don't work until you either let it go completely for a week or two OR even start over from scratch... The important bits such as atmosphere, tits and ass are already very good ;)
I hope this is the right place to post this. I made an ametuer animation. A lot of things needing improvement are obvious but if people point out things that I didn't notice that would be cool.

https://youtu.be/4mSPB1DRAy4
http://nsio.deviantart.com/art/Nsio-Explains-Learning-Order-to-Human-Drawing-581708010

So kracky showed me this a couple of weeks back and I thought it was just like, a really great resource in general so I figured I'd throw it up here for people to take a look at.

I do sorta wonder if it'd be worth editing it and potentially other tutorials people might know of that're particularly good and/or specifically hypno related into the original post [I mean those sorts of tutorial collection posts are a dime a dozen depending on where you look anyway, but if people are looking to the hub for advise anyway it probably doesn't hurt to have one?]

I mean this particular thread tends to wax and wane a little anyway so idk.
Friye said:
Da's graag gedaan ;)
At least I think you said thank you :p

Don't stress over it too much. Sometimes lines just don't work until you either let it go completely for a week or two OR even start over from scratch... The important bits such as atmosphere, tits and ass are already very good ;)
Da's...
Could it be?
No...
Really, could there be another Belgian (not my username) on this site?
I've noticed some artists complain about drawing backgrounds in their work. So for those of you that are struggling with it and would love to see some great and fairly easy to understand tips on backgrounds/perspective from a professional, someone was kind enough to compile this collection of tips from an anime BG artist.

http://imgur.com/gallery/V5Prm
These 31 images should cover most background related questions.

My favorite is the section on designing interiors in perspective.
http://i.imgur.com/EkL9osM.jpg
http://i.imgur.com/5OVoOyz.jpg
http://i.imgur.com/5JgFdLV.jpg
http://i.imgur.com/ZiXeZDa.jpg
The transition from floor plan to a background in perspective makes the whole process feel less daunting.

Edit: Just adding this related tip I made in the comments section here.

Trying to draw a good background in proper perspective at the end can be a nightmare. It's actually better and easier in long run to start with the background first and then draw the characters in it. Don't worry about making a finished background, just a rough one with the perspective worked out. It will also help keep scaling consistent.
I doubt this is the best place to share this but I can't think of anywhere else. I've been seeing people in comments mistake a characters in images for stepford crimson which made me think about making a shitty 'is that a motherfucking ____ reference' meme image about her as a joke and today I had too much free time and felt like making something cringe so here it is. http://imgur.com/a/nZIL1
Sleepyhead97 said:
I doubt this is the best place to share this but I can't think of anywhere else. I've been seeing people in comments mistake a characters in images for stepford crimson which made me think about making a shitty 'is that a motherfucking ____ reference' meme image about her as a joke and today I had too much free time and felt like making something cringe so here it is. http://imgur.com/a/nZIL1
Needs more nosebleed...
So, I'm doing a concept thingy for my character's arms since in some drawings, people tend to stop his robotic arms at his elbows, but in reality, they go up to his arms. Here is a WIP of it so far: http://sta.sh/01ujb0c0jb83

Also, for the long things coming from his shoulder blades, those are supposed to be his wings. I'm not gonna draw the wings from the back view so I can get another shot at his arms from that angle and to draw the kinetic engine, or the part that sticks out, which is the power source for his arms.
hello to everyone I need extreme help in my art please help http://sta.sh/06bq94f3rvd here is an example of what im doing
Booberella said:
hello to everyone I need extreme help in my art please help http://sta.sh/06bq94f3rvd here is an example of what im doing
...To be honest, I'm struggling to come up with constructive criticism that doesn't just boil down to 'git gud'. It may sound pretty high-and-mighty (especially coming from someone who's work belongs in the garbage bin), but seriously, you'll need to learn to walk before you can run, or in this case, to draw before drawing erotic and/or hypno art.
To that end, there's an absolute boatload of guides, blogs and whatnot aimed for beginners. I'd suggest taking a look at some of those to get you started. For the time being stick to realistic styles and anatomy, as it provides a good foundation from which to start breaking rules. Oh, and if at all possible, stick to pen and paper for now.
And if you're looking to really commit to this, I'll recommend a book called Drawing on the Right Side of the Brain by Betty Edwards, if you're willing to fork over some cash or if your google-fu is strong enough. Basically it has a bunch of excercises to help you develop a mindset for art, rather than just technical skill.
Booberella said:
hello to everyone I need extreme help in my art please help http://sta.sh/06bq94f3rvd here is an example of what im doing
For starters, what program are you using to draw? Are you using a mouse? If you are using a mouse, I'd recommend drawing in pen/pencil first and foremost. Even if you don't own a scanner, there are scanners you can access publicly (at least for scanning some SFW stuff for starters), or you can use a phone to take a picture of your images. I'd recommend just going outside and doing quick, loose sketches of the things you see. Doesn't have to be super detailed or super accurate. If anything, it's to help loosen ya up. https://pbs.twimg.com/media/CmLQ6vnWEAA1H7x.jpg:large
RedCollarBlackCollar said:
For starters, what program are you using to draw? Are you using a mouse? If you are using a mouse, I'd recommend drawing in pen/pencil first and foremost. Even if you don't own a scanner, there are scanners you can access publicly (at least for scanning some SFW stuff for starters), or you can use a phone to take a picture of your images. I'd recommend just going outside and doing quick, loose sketches of the things you see. Doesn't have to be super detailed or super accurate. If anything, it's to help loosen ya up. https://pbs.twimg.com/media/CmLQ6vnWEAA1H7x.jpg:large
I use gimp and i use laptop pad i have better pictures i spent much longer on then this 1 but they wernt finised as for hand drawing i cant do that unfortunatly my hands are too shakey and my head gets fuzzy very easy so digital art is my only option
Booberella said:
I use gimp and i use laptop pad i have better pictures i spent much longer on then this 1 but they wernt finised as for hand drawing i cant do that unfortunatly my hands are too shakey and my head gets fuzzy very easy so digital art is my only option
A. Please use punctuation. I get that English may not be your first language, but it helps for us to understand what you're saying better without it being a run-on sentence.
B. I don't understand how drawing objects you see outside and indoors with pen/pencil and paper makes your head go fuzzy, compared to working on a computer. I'd expect it to be the other way around if anything...
C. So given the fact that most of my advice isn't really going to work for you, I don't really know what else to suggest. All I'll say is to not expect any shortcuts when it comes to your drawing ability, as far as just getting advice that will having you drawing so much better instantly.
RedCollarBlackCollar said:
A. Please use punctuation. I get that English may not be your first language, but it helps for us to understand what you're saying better without it being a run-on sentence.
B. I don't understand how drawing objects you see outside and indoors with pen/pencil and paper makes your head go fuzzy, compared to working on a computer. I'd expect it to be the other way around if anything...
C. So given the fact that most of my advice isn't really going to work for you, I don't really know what else to suggest. All I'll say is to not expect any shortcuts when it comes to your drawing ability, as far as just getting advice that will having you drawing so much better instantly.
Sorry I'm very used to texting and I'm very easily distracted as for shakey hands thats because of pencil and way I hold it digital art is easier for me because i know if i make a mistake it wont leave a perminant mark on the paper I can get up close and get the lines the way i want them sorry
I don't know about the fuzzy head and whatnot, but an idea perhaps if your hands get shaky, is to get a sketch layer up first in just black and white (or better yet something like light blue and white) and then on a different layer use the pen tool to create strokes. By using the anchor points your lines will always be straight.

If you don't know what the pen tool is or you have trouble using it, YOU ARE NOT THE ONLY ONE. Jesus it took me the better part of a year (4-5 months maybe, not training constantly due to getting fed up) to get good with it :p Mostly it's really counter-intuitive, but once you've got the hang of it you'll be using it all the time because it's just that good.

For the rest, indeed - drawing guides! Every artist uses them, trust me! The more advanced ones use "guides" called reference pictures, but you can't use a reference picture if you haven't learned to "look" like an artist by breaking down the world around you into lines, shapes and harmony. It takes time.

Like TheKinkyFinn said: Learn to walk before you run :)
Another tip for dealing with shaky lines is to practice drawing less with your wrist, and more with your elbow and shoulder. See the linked video for reference:

https://www.youtube.com/watch?v=pMC0Cx3Uk84
thank you everyone I wanted to try now but I guess I will have to wait till college at the end of summer for more direct lessons sorry to bother everyone
*Loli warning (is anyone noticing a theme with me?)* Link

So, a character sheet and, because I continue to suck at drawing, a game of spot the difference, all in one! Anyway, because I'm lazy and thus outsource, I'd be grateful for critiques and opinions on both consistency as well as general character design on top of the usual discerning eye on the myriad of fuckups.

spoiler
Tl;dr: Never let me design a t-shirt.