Pinkanator said:
Sea of Holes

Humanoid covered in spots, anime hair, and sunglasses. various neon colours that never stay consistent, because it's jojo.

You remember that one Spider-Man villain, the Spot? Yeah, totally forgot he existed. So, all the spots are interconnected. punch in one, it comes out another. Practically impossible to hit like that. The spots can be removed from the body, and thrown a reasonable distance for dumb anime fights, and stay there, only removable by the stand itself. the stand can now stick pull itself through itself into the hole, or punch into itself. However, the space where the spot was removed, is now empty, and is vulnerable to attack. As you can probably figure, the more spots removed, the more vulnerable to attack, and the stand itself isn't exactly the most durable. The spots will never fade however, so they can be used for a variety of purposes, such as simple transportation, to hidden surveillance.
So basically he can do Gargos portal punches?
Defcon7 said:
So basically he can do Gargos portal punches?
I wish I could find the thing I made for Pink describing the stand better.
Defcon7 said:
So basically he can do Gargos portal punches?
ULTRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
STAND NAME: Hotline Miami.

Power: You're no friend of mine.
Allows the user to manifest phones in a large radius (city wide), anyone who answers these phones are imbued with masks that only other stand users can see. The masks allow the stand user to control their directive, however, for the duration of the effects, they become mute, hyper-alert, and will do everything in their power to preform whatever action was instructed via the phone connection. The effect can last up to a week, or until the mask is forcefully removed or destroyed by other stand users. The upper limit on the amount of people who can be affected is 26, each one being represented by a different animal mask. While under the effects of a mask, the user is capable of seeing stands, but cannot harm them. If the user survives the ordeal, they awake with no memory and a severe headache after the effect has ended.

Power: N/A
Speed: N/A
Durability: N/A
Range: A
Precision: N/A
Potential: A

Edit: Should mention that this stand was used in a Jojo fate game where the purpose of the game was to overthrow a rival gang of stand users in vegas. we mostly used video-game themed stands. At one point we were escorting a vampire while one of my controlled puppets was vehicle surfing swatting bullets with a stop sign.

Second Edit: The phones were always technicolor and looked off, even to normal people, and could easily be seen as a stand by other stand users.
A friend of mine wanted to start a pathfinder game with new rules for jojo stands.
He asked me to play one with a straightforward ability, and be like Jouske's or Jotaro's where the power isn't that weird, rather the stand itself is just good in combat.
So I came up with
Imagine Dragon's

Power: A
Speed B
Durability C
Range D
Precision A
Growth Potential C

Power:
Hallucinations and illusions. Once contact has been made Imagine Dragons can warp your perceptions and cause you to hallucinate vividly. So long as it doesn't receive heavy enough damage to break concentration. it can do things like make objects appear invisible, fill your vision with distracting images. and as a favorite trick of my character. Allow Non stand users to "see" stands by causing them to see image of all stands in the area as hallucinations.

No other powers. The stand itself is a humanoid that does a pretty decent job of punching fools... and cause I'm a mexican the call was demanded to be "ORA ORA ORA ORALE~"
Mister Vi said:
A friend of mine wanted to start a pathfinder game with new rules for jojo stands.
He asked me to play one with a straightforward ability, and be like Jouske's or Jotaro's where the power isn't that weird, rather the stand itself is just good in combat.
So I came up with
Imagine Dragon's

Power: A
Speed B
Durability C
Range D
Precision A
Growth Potential C

Power:
Hallucinations and illusions. Once contact has been made Imagine Dragons can warp your perceptions and cause you to hallucinate vividly. So long as it doesn't receive heavy enough damage to break concentration. it can do things like make objects appear invisible, fill your vision with distracting images. and as a favorite trick of my character. Allow Non stand users to "see" stands by causing them to see image of all stands in the area as hallucinations.

No other powers. The stand itself is a humanoid that does a pretty decent job of punching fools... and cause I'm a mexican the call was demanded to be "ORA ORA ORA ORALE~"
... Any chance you could post these rules for Pathfinding Stand Users? Or a link?
Just though of this one for a friend.

Name
Lush

Appearance
A tall lithe female humanoid in what with what appears to be a black latex suite covered with pink hearts, the mouth is covered by a zipper which must be opened for it to use it’s abilities

Stats
Range B
Destructive Power C
Durability C
Developmental Potential B

Abilities
Pheromone Manipulation- Lush is able to create clouds of gas that when inhaled can alter the emotional state of anyone.

Controlling Kiss- When the zipper covering Lush’s mouth is undone it can catch anyone and kiss them releasing a modified pheromone into their body cause them to fall madly in love with the user to the point of willingily following any orders.
Let's bring this thread back!
Name
Real Slim Shady

Ability
The stand has the ability to clone the user however whenever it does it splits the users iq with every clone it makes. If the user makes 1 clone then they both get half of the users original iq and If there are 4 they each get a quarter and so on.

Name
Plastic Love

The stand has the ability to turn the users body parts into plastic doll pieces. The user can detach these parts once turned while still being able to feel and move the detached parts. Also if they remove a plastic ear or eye they can still hear and see through them. Once the ability is active it won't stop until the users body is out back together.

Name
3 little birds

The stand is humanoid with a bird cage for a head. In the cage are 3 small bird creatures. Each bird has the ability to steal something once they peck someone. 1 can steal sight, another can steal hearing and the third can steal voice. The user can these this ability on himself to use to spy, listen in on conversations or relay information or it can be used on others to disorient them.
Name: Ain't It Funny

Type: Automatic Stand

Appearance: Ain't It Funny can take the form of a completely indistinguishable container of alcohol that is imperceptible to anyone, Stand user or otherwise, as a Stand. It can appear visibly identical to any other alcohol product of the user's choice, or as a brand or product that doesn't actually exist.

Stand Power: When anyone consumes any amount of Ain't it Funny, they will instantly become afflicted with a severe and aggressive addiction to the substance, rapidly getting to the point where they suffer effects similar to deprivation from food and water if they don't consume it. The victim will feel an intense compulsion to, at any opportunity that presents itself, opt to drink Ain't it Funny over any other alcohol product they have the option to. This effect can be lethal.

"I've been destroyed. So if I destroy, maybe I'll feel okay."
Name: Saturday Night

Appearance: Saturday Night is a pair of gloves that fits on the user's hands. Both gloves have short, sturdy spikes protruding from the tips of each finger. The left hand is covered in silver lacing while the right is covered in golden lacing. The gloves are elbow high and thin cables run along them to the user's back, where 5 large containers reside.

Ability: If the victim is pierced by the spikes on Saturday Night's left hand, an emotion is drained. This fills up one of the containers on the user's back with a coloured liquid. While in the container, the liquid changes colour and is transferred to the right hand. If the victim is pierced by the spikes on Saturday Night's right hand, they are forced to experience whatever new emotion is being pumped into them. The amount of liquid drained is equal to the intensity of the victim's emotion.

Power: C
Speed C
Durability B
Range C
Precision A
Growth Potential C
JoyJoyBoy said:
Ability: If the victim is pierced by the spikes on Saturday Night's left hand, an emotion is drained. This fills up one of the containers on the user's back with a coloured liquid. While in the container, the liquid changes colour and is transferred to the right hand. If the victim is pierced by the spikes on Saturday Night's right hand, they are forced to experience whatever new emotion is being pumped into them. The amount of liquid drained is equal to the intensity of the victim's emotion.
So, date rape: the stand?
TheSpoon said:
So, date rape: the stand?
You know, that never occurred to me.