EA's Battlefront bullshit
Copied from my DA journal: https://stepfordcrimson.deviantart.com/journal/PUBLIC-SERVICE-ANNOUNCEMENT-EA-S-Bullsh-t-714983422

This is an important special message to all my fellow gamers and Star Wars fans out there.

As you probably know, EA's Star Wars Battlefront II has attracted a lot of attention and hatred due to its loot box system and unfair character progression system. For those of you who don't know EA has incorporated a Loot Box system, but unlike a game like Overwatch, these boxes are not easy to get and they include various things that make your characters stronger essentially making the game pay to win. Not only that, but they also locked essential playble Star Wars characters like Luke Skywalker and Darth Vader behind paywalls, being completely locked out until you spend hours upon hours upon hours of gameplay conserving in game credits just to unlock one character.

And after the amount of backlash they got, they attempted to "explain" the reason for such practices, but only succeeded in proving they don't care about their fans or customers, leading to even MORE backlash, with people disliking the post by the THOUSANDS at an alarming rate. You can read the reddit post here https://www.reddit.com/r/StarWarsBattlefront/comments/7cff0b/seriously_i_paid_80_to_have_vader_locked/dppum98/

However, now EA has dug their grave even DEEPER. For now they DID promise to lower the cost of unlocking hero characters, but they also LOWERED THE NUMBER CREDITS EARNED BY 75% meaning only 25% of the stuff will be available instead of everything.

EA is showing that they are being SO DESPERATE to make sure that they take away all your money, customer satisfaction be damned. And considering the MANY fiascos like the Dungeon Keeper Mobile incident, it’s become abundantly clear that EA is completely incapable of learning a single solitary thing from past mistakes and actually manage to make even WORSE mistakes later.

I'm making this journal to spread the word loud and clear:

DO NOT SUPPORT COMPANIES OR DEVELOPERS WHO DO STUFF LIKE THIS!

We need to make sure that all of us make sure the word gets through EA's thick greedy ass heads that we will not stand for such practices, and no matter how much the game looks fun, this kind of disregard for fans and gamers should not be tolerated, and that this game should not be bought under ANY circumstances. I know that the name of the game for companies is to make as much money as possible, but you gotta do it fairly, and treating the consumer, THE PEOPLE YOU'RE TRYING TO SELL THE GAME TO, like this.

Spread the word and share this with everyone you know or at least tell everyone to stay away from this game at all costs. We need to make sure that EA doesn't earn a single solitary penny if they're gonna treat innocent gamers who just wanna have a good time with such greed and disrespect
Agreed, but 80% of those who know about this will get the game anyways because they cant resist the curiosity and/or peer pressure.. So all they're ruining is their reputation, but I don't think it'll make an impact, but it'll lower the amount of money they cash in.
Is EA we all pretty much knew they would just go out of there way to defend such practices
not only that but many people already new the game would be pay to win the moment loot boxes were announced.
Wow I knew it was bad but...fuck man that's even worse than I had any idea.
While I am not really a star wars fan (so I don't care much about Battlefront in particular), this is pretty scummy and raises alarms toward any other games they may be involved in. Pretty glad I clicked on this tbh, definitely making note of it.
Unfortunately this seems to be where we're going...

Remember back in the day when video games were about either telling an awesome story or enjoying a nice shoot-em-up with your friends?
Can I get a source of some sort on EA doing this? I had heard vaguely about this, but all I heard was that they cut the price of the characters by 75%, nothing about them cutting the contents of lootboxes by the same amount. And I can't exactly cite this forum as an argument with non-kinky friends, soooo.....
Regulations need to be made. Don't care who it's from.
One step forward (in terms of Battlefront II being much more content rich than Battlefront), two steps back.
So, I'd prefer if the thread topic were something a little less uppercase and clickbaity and offensive. Mods will see the topic and close it just because of that (note to mods, change the topic title instead of closing the whole topic - thank you).

Contorted said:
Regulations need to be made. Don't care who it's from.
No one seems to see themselves responsible. Basically everyone is refering to country or state laws, which could result in even more of a mess if they decide to handle things differently. Then we may not see releases in certain countries because they forbid it, equally to what happened in germany (though the market there is so big that they get a different version in most cases, but not in all of them).

What I find so absolutely baffling is that they still make games which do not respect your time. Yes, it may be that certain heroes now cost 75% less - meaning they take only 10h to unlock instead of 40. 10 hours is way too much. You should be able to unlock everything after around 150-200h. Even hardcore JRPGs that require multiple playthroughs give you 95% of achievements in that time with the last 5% locked behind another 50-200h.

So let's say we go the hardcore way and 400 hours. Taking into account that most people with a job and even students have a reasonable amount of 2-4 hours to play (without going too overboard on it) on average. Then we have around 20h on average per week we are looking at. That would be 20 weeks or around 4-5 months of playtime for the average player. Of course there are some people that would play a lot more, but even these players would need 3-4 weeks of extreme hardcore playing until they got that sorted out.

So how long does it really take to get everything right now? Someone on reddit calculated it.

4500 Hours.

So how much is that? That's for the above average gamer (20h a week) 225 weeks or 4.5 years. For someone playing 14h a day, every day, it would still take almost a year. For someone with a family, having only 5h time to play each week, we are looking at almost 20 years.

They already said more content is coming in december. That is 3-5 weeks counted from this weeks release. How do they expect people to unlock that? Do we need to all play on one account 24/7 using some kind of time sharing theme so it gets played 24/7? Even then it would still take 27 weeks of doing that to get everything. I mean, did anybody ever do the math on that?

Oh yeah ... this dude did: https://i.ytimg.com/vi/tl-SmCCZ4uU/maxresdefault.jpg
Imasuky said:
https://www.youtube.com/watch?v=_F1D4pPt-YU

This is pretty helpful
Yeah... to answer Gus at the end there of "Could this have been avoided?"

The answer is no. It's EA. There was no avoiding it. It was inevitable. This is just the beginning, and I guarantee we have yet to see the worst of lootboxes.
HypnoMangaEditor said:

Oh yeah ... this dude did: https://i.ytimg.com/vi/tl-SmCCZ4uU/maxresdefault.jpg
GASP CORPORATE !
While, I was never a supporter of EA's Battlefront series to begin with, what pisses me off the most is that they misled the public by giving reviewers copies that allowed them to unlock stuff faster that the average consumer;.
averageguy17 said:
While, I was never a supporter of EA's Battlefront series to begin with, what pisses me off the most is that they misled the public by giving reviewers copies that allowed them to unlock stuff faster that the average consumer;.
They did not mislead the public. There was a disclaimer there that said that the prices ingame are not final and that they changed them so reviewers could unlock and play with stuff faster. Needless to say, with the system that is now implemented, a timely review would have been almost impossible.

Thing is, with all that in place, most outlets are giving the game a 8/10. It does look pretty and I think if I ever play it, it will be because of the space combat, but the progression system just kills it for almots everyone. EA said that they will address this in the future, but what I learned from some developers is that whenever they do something to improve, they take something else away to balance things out.
Until people stop feeding the beast, the beast will continue to rampage unchecked.

We have got to stop feeding AAA game companies our money and show them this doesn't work. Even if you buy the game and don't buy the dlc, that won't work because it will still count as a sale and really, it's only a small percentage of "whales" who drop thousands into these lootboxes and shit that give them enough motivation to keep including these mechanics.

Until the sales dry up the monetization nightmare won't end. It will get worst. Activision already is pioneering a way to strategically manipulate players into being thrown into matches with players way out of their skill level as a way to try and force them into buying lootboxes so they can hopefully get better and win.

Dark days are coming for gaming if this gambling is allowed to continue to infect games.
Dystopia69 said:
Until people stop feeding the beast, the beast will continue to rampage unchecked.

We have got to stop feeding AAA game companies our money and show them this doesn't work. Even if you buy the game and don't buy the dlc, that won't work because it will still count as a sale and really, it's only a small percentage of "whales" who drop thousands into these lootboxes and shit that give them enough motivation to keep including these mechanics.

Until the sales dry up the monetization nightmare won't end. It will get worst. Activision already is pioneering a way to strategically manipulate players into being thrown into matches with players way out of their skill level as a way to try and force them into buying lootboxes so they can hopefully get better and win.

Dark days are coming for gaming if this gambling is allowed to continue to infect games.
The problem is that it's not the majority of people "feeding" this.

I don't have the statistics on hand and don't have a ton of time to find it, but I seem to recall someone on Reddit releasing some kind of data that essentially showed that the majority of people buying Microtransaction content are a small group spending copious amounts, not a lot of players spending small amounts.

An analogy; an Ice Cream shop has 5 customers who come daily, but nobody else goes there. They stay open, however, because said 5 customers spend hundreds of dollars a day on ice cream there.

The issue is that developers have taken notice of this, and the smart thing to do from a business standpoint is to essentially force microtransactions in order to not get slaughtered in the game, thereby forcing the average Joe to buy, not just the "elite spenders". More money, same risk.

And it's not *technically* gambling but that gets into another can of worms...
Mindcollector13 said:
And it's not *technically* gambling but that gets into another can of worms...
It is simulated gambling, and the fact that it's simulated gambling for real money is a whole new level of horrifying. The fact that regulations in South Korea (which were harsh enough that Pokémon replaced the slots in Generation... 5 I want to say, with the Voltorb Flip puzzle) haven't caught up is painful to realize.

In general, we the people have to hope the industry's in for a reckoning on this, and try to be that reckoning when it comes to shit like Battlefront II.
Nightington said:
It is simulated gambling, and the fact that it's simulated gambling for real money is a whole new level of horrifying. The fact that regulations in South Korea (which were harsh enough that Pokémon replaced the slots in Generation... 5 I want to say, with the Voltorb Flip puzzle) haven't caught up is painful to realize.

In general, we the people have to hope the industry's in for a reckoning on this, and try to be that reckoning when it comes to shit like Battlefront II.
The thing is that it really isn't. It's like buying a virtual pack of cards. You are paying for something. You are guaranteed *something* You may not get what you want, but you will get some kind of reward for your money. With gambling you always have a chance of walking away with nothing. If the microtransactions had a chance of just not getting you any kind of content then yes, it becomes gambling.

As well, paying for in game currency (which I think is what Battlefront 2 is doing, right?) isn't gambling in any way because there's no RNG to it. You get X number of in-game credits for X dollars

Do I agree with this approach? No. But it's not gambling by the standards of 90% of the world because you do get SOME reward.
EA all you had to do was release a Battlefront game with a singleplayer and more stuff than the first one and you'd be golden. I wasn't thinking of getting this straight away, got enough stuff on my plate and with all this I certainly won't be any time soon now. Having to unlock stuff is one thing but when it takes so long and the game offers you to pay for it instead it completely invalidates that progression, its just a way to tempt you into microtransactions.

But like others have said, its a small amount of people who do give into this. Folks at my work regularly play for the whole microtransactions on random cards in FIFA, they do this regularly. If I already bought a game full priced I'm sure as hell not spending money to just play it extra.
Mr.H said:
If I already bought a game full priced I'm sure as hell not spending money to just play it extra.
That's how it will be from now on. Most of the time this guarantees a better overall product with more content, but when it destroys the whole progression system and gameplay experience, there is really no reason to play the game in the first place.

I think EA has stated they want this kind of lootbox system in every game. Need for Speed Payback just came out and has a lootbox system as well. Pretty sure more games are to follow, till they deem the system as not profitable anymore.

And remember that ex-CEO from EA explaining microtransactions in a investor call? He actually wanted to charge people for clips of ammunition in Battlefield. Not premium Ammo - the basic stuff.

https://www.youtube.com/watch?v=ZR6-u8OIJTE

Mindcollector13 said:
The thing is that it really isn't. It's like buying a virtual pack of cards. You are paying for something. You are guaranteed *something*
Thing is, you could trade or resell these cards. For example Panini cards or Magic the Gathering cards you could sell to make money back, sometimes even a profit. There is no such thing in Microtransactions. It's one way collecting, not trading, not selling. So you really do not get anything of value to be able to make some kind of profit from.

Mindcollector13 said:
As well, paying for in game currency (which I think is what Battlefront 2 is doing, right?) isn't gambling in any way because there's no RNG to it. You get X number of in-game credits for X dollars
If you buy chips in a casino and put them on the table, it is still gambling, even if you do not put real money on the table. The money in Battlefront buys you lootcrates, which is the same as opening a card pack.

Mindcollector13 said:
Do I agree with this approach? No. But it's not gambling by the standards of 90% of the world because you do get SOME reward.
The problem is, that with lootcrates in game, it's the same kind of psychological effect in opening them, as it is with gambling. The same things happen in your brain that keeps you to open more and more boxes as it is with pulling that lever to have another chance of hitting the jackpot.

It's not that easy to come to the conclusion that it is gambling or not in the end, but I wouldn't exactly allow these kind of practices in games for consumers that can't legally gamble. Take into account that some of the games that use these practices are for 12 year olds or even younger, then I'd personally like to see for these games to have a warning sign on the package like they have for "strong language" and the age rating bumped up to at least 16, preferably 18. Chances are however, that we won't be getting rid of this anytime soon.
well

at least the good one is on steam

and republic commando, that was good
Pinkanator said:
well

at least the good one is on steam

and republic commando, that was good
Don't forget about kotor boi
I'm sorry crimson I haven't seen where they've reduced the amount of stuff you get in loot boxes? The only thing I've seen reduced is the amount of credits you get for beating the campaign, which went from 20,000 down to 5000. Which both of those prices were and now are the price it costs to unlock iden versio. So they just tied it in with that. But yeah haven't seen the reduced stuff in loot boxes thing...
You folks need to understand that boycotting EA ain't going to do shit, were all in the minority.

If you really want to do something complain to Disney with social media. I mean I don't think the child friendly company would take kindly to accusations of their brand new IP being ruined by EA and gambling that is targeted to children.
mariosonicfan said:
I'm sorry crimson I haven't seen where they've reduced the amount of stuff you get in loot boxes? The only thing I've seen reduced is the amount of credits you get for beating the campaign, which went from 20,000 down to 5000. Which both of those prices were and now are the price it costs to unlock iden versio. So they just tied it in with that. But yeah haven't seen the reduced stuff in loot boxes thing...
Well shat. I think I might die of embarrassment right now, because I read that article wrong and you're right. I'll make sure to edit it later.

But regardless my point still stands that even though EA is reducing costs for loved and essential parts of the game, they're still deliberately attempting to unfairly scam every player out of their time and money
Oh no it has spread here too.

>.<

This makes me so incredibly mad.

I love this game, like gameplay wise and everything it's so much fun. I highly enjoyed the first game until the first DLC came out. Even though it was a huge lack of features.

But to see all this crap going on with EA and how they are just trying to see how much they can push gamers and Star Wars fans by just having the license etc. etc. etc.

It won't do shit, it will still sell well, EA will state how everyone was too immature and that the game still sold well, etc. etc. etc.

It just makes me so fucking mad that this game is in the state it currently is, because the game itself is fun as hell.... and I'm still getting it sololy on that fact that I actually enjoy the damn game. Nor do I or ever have or had any plans on buying the deluxe edition, loot boxes, or any other crap they might throw at me. If I get tired of it I'll just stop playing it.

That's my take on it.

Edit: I get that they need to do some sort of monetization in order to keep DLC free. Fine, hell, I'm GLAD they are doing that. I would love to have free content to go back to every once in awhile. And you know what: I don't think the cards are game breaking................................................. for the base classes. (Plus they are fairly easy to unlock via crafting parts from what I've seen)

I.e. look at the starfighter cards and some of the hero cards. The stat increases from common to epic are just ridiculous.
Blitz_Habanera said:
You folks need to understand that boycotting EA ain't going to do shit, were all in the minority.

If you really want to do something complain to Disney with social media. I mean I don't think the child friendly company would take kindly to accusations of their brand new IP being ruined by EA and gambling that is targeted to children.
^This.
Allllso. Word on Reddit is that EA has removed the refund option from their website.
Blitz_Habanera said:
Allllso. Word on Reddit is that EA has removed the refund option from their website.
https://www.youtube.com/watch?v=pVY1-v97Mic