Knuke said:
Anybody know how to do that mind control move in Injustice 2 with Enchantress? Looked in her move list an couldn't find it
Gear move, if you can't find it. Of fucking course. Damnit Boon.
Pinkanator said:
Gear move, if you can't find it. Of fucking course. Damnit Boon.
Damn... is opening boxes the only way to unlock it?
Knuke said:
Damn... is opening boxes the only way to unlock it?
yyyeeeepppp
This is going to be way too many words for page 16 of a thread like this, but I've been good all week, and I need to be self-indulgent for a bit now. Let me tell you about how one game unintentionally did mind control as a story element really well. Let me tell you about XCOM.

Well, X-COM, actually. That's the original game from 1994, which 2012 got a remake titled XCOM. Including the games' subtitles doesn't make their names any less confusing, so I'll just use the dash.

Both games, in case you haven't heard of them, are mainly turn-based tactics games about fighting off an alien invasion, with a strategy component about running the organization that does the fighting; and both have psionics, as a weapon on the battlefield, which you can use to inflict panic, mind control enemies, or even do crazier stuff. It's wielded by the aliens first, but you pretty much reverse engineer all of the aliens' weapons and use their arsenal against them, and psionics is included in that in both games.

XCOM is a modern game made by an AAA studio, carefully balanced and professionally written all the way through. When you research psionic abilities, your scientist and engineer characters go through this whole song and dance about what a potentially huge force you're inflicting upon the world, and what a responsibility it is to those who have the luck - whether good or bad - to be the ones to wield the power. I didn't *quite* agree that the characters would have had exactly that reaction, but the way the moment was written was compelling regardless.

When you use those psionic abilities on the battlefield, they're... they're good, but they're just good in the sense that they let you stay on the difficulty curve. The balance stays tight throughout, and so, psionics just kind of feels like another weapon.

X-COM, the original, though? Well. For a start, it wasn't a game with much room for ceremony, not least because you simply couldn't fit a lot of text on the low-resolution screens of the day. So you research psionic labs where you can measure and train your psionic agents, and you research psi-amps to actually use those abilities in combat, and in all that you see maybe two words that aren't directly about game mechanics. I don't want to invoke the "your imagination fills it in better than the author ever could" trope too much, but this is one place where it's pretty much necessary.

Thing is, X-COM was basically made by two dudes in the early nineties, and although they took their time with development, it was a really complex game and they had limited resources, so they kind of failed to really balance some endgame abilities properly.

So you field your best psionic agents, the ones with the highest levels of raw inborn psionic strength, in battle. Lacking skill, they start off pretty useless. Then they get a bit useful but unreliable. Then they start getting pretty good. They can actually mind control now on a good day, instead of just causing panic. And then they keep getting better. Now you can trust them to mind control the lower ranks of aliens pretty consistently. Missions that used to be about careful tactics, danger and death become farces where you just mind control all the aliens, have them throw away their weapons, and kindly walk right in front of your weapons (if you can even be bothered to shoot them, since you can just have them blow themselves up). And they keep getting better. There are limits, but with the way the game's balanced, before they reach those limits, strong psions will already be able to consistently mind control even the most resistant enemies in even the worst conditions.

And, you know, I think about this. The aliens have a pretty scary level of technological lead on you, but most of it wouldn't be that dangerous on a global scale. So what if a blaster launcher falls into the wrong hands? Worst comes to worst, someone levels a city block or two (blaster launchers make big bangs) and kills probably quite a lot of people, but then they'll be out of ammo, and there are far bigger bombs in the wrong hands in the world already. Most alien technology depends on a material that can't be duplicated on Earth, Elerium-115, so attempting to reverse engineer it and make more wouldn't be useful unless you have a decent stockpile of it, and those are going to be pretty well guarded.

But psionics? If I were the X-COM commander, I would pretty definitely destroy all of my psi-amps, and I would seriously considering executing every single one of my psions after the war is over, because they are just *way* too dangerous to keep their abilities, and maybe too dangerous to live. X-COM psionics doesn't need need line of sight, just a friend or psionic puppet to act as a spotter for you. It doesn't consume any resource except a bit of time, and can be used as many times as you like in a mission - if psions get tired, it doesn't show up in the game mechanics. It works hundreds of meters away. How suble the mind control is, I don't know - but since both you and the aliens always immediately know when one of their own is mind controlled, it might be a "meat puppet" type of body control... but there are also lore indications that national leaders might be getting controlled behind the scenes, with none being the wiser.

Anyway, that's my lesson on the subject of "how a badly balanced game mechanic beats good writing". X-COM does become a bore toward the end unless you deliberately limit your use of psi. But if you don't... then I always imagine that after the end of your campaign, your psions are going to be basically a combination of unexploded land mines and Babylon 5-style psionic human nuclear weapons put together, a relic of the war that might go off any moment, and when they do, you're not going to survive the blast. If they want something from the world, they *will* get it, and nobody's going to stand in their way.
Playing Through Closers Online and there's few mentions of Hypnosis/MC stuff.

A few missions there's this one puppet like enemy that causes part of the squad to constantly feel angry, joyful, laughing, sad, etc.

There's also one instance of a special ops member becoming controlled in order to activate some dimensional portal devices or something.

Oh and there's also this scene where a girl who is in cahoots with the evil loli and shota, gets trapped in a caccoon and is being forcefully transformed.

The third one is the only one you actually... SEE though, the others are more just in stated in dialogue.
Metals said:
Playing Through Closers Online and there's few mentions of Hypnosis/MC stuff.

A few missions there's this one puppet like enemy that causes part of the squad to constantly feel angry, joyful, laughing, sad, etc.

There's also one instance of a special ops member becoming controlled in order to activate some dimensional portal devices or something.

Oh and there's also this scene where a girl who is in cahoots with the evil loli and shota, gets trapped in a caccoon and is being forcefully transformed.

The third one is the only one you actually... SEE though, the others are more just in stated in dialogue.
I hate it when its only in text
i'm playing through 'tokyo Xanadu ex+ [fun game by the way totally recommend it] and there are multiple instances where memory manipulation occurs in fact its implied that its been done to multiple people through out the game but you only actually see it happen like twice in the whole game and i'm currently on the final chapter too.
Metals said:
Playing Through Closers Online and there's few mentions of Hypnosis/MC stuff.

A few missions there's this one puppet like enemy that causes part of the squad to constantly feel angry, joyful, laughing, sad, etc.

There's also one instance of a special ops member becoming controlled in order to activate some dimensional portal devices or something.

Oh and there's also this scene where a girl who is in cahoots with the evil loli and shota, gets trapped in a caccoon and is being forcefully transformed.

The third one is the only one you actually... SEE though, the others are more just in stated in dialogue.
Kind of spoilers(I don't even think it comes up ingame but is explored through one of the character background trailers) but one of the future playable characters was a thief who had their personality destroyed through torture and was brainwashed into being a Vulture agent.
from TVtropes

The boss of the PlayStation version of Real Bout Special, White, is a parody of Alex from A Clockwork Orange, but instead of just being a mere sociopath he's a CRAZY motherfucker who can brainwash people with his rod. To start off, he doesn't crouch, backdash, run, or even jump, meaning you will never be able to predict what he's going to do next. Also, he has poison skull projectiles that go through everything (even Nightmare Geese's Reppukens!) and instantly dizzy you. His normal moves also cause a massive amount of hitstun, leading to infinites. Hell, even his poison skulls can lead to infinites. And if you deplete his health to the point where he can use his P-Power attack, better not jump because his P-Power move is a huge force field that takes off 3/4 of your life. He also has an S-Power super that slows you down. Oh, and if you do manage to beat him for good, he uses a secret P-Power move where he fires an unblockable explosive laser at you from his rod that instantly kills you unless you jump over it. His winpose through either all that cheap douchebaggery or that secret P-Power, in his winning round? He falls to the floor, laughing like a hyena. He tries to control himself, but can't, and just continues laughing at you while rolling on the ground like a little kid. White, you ASSHOLE!

character Intro:
https://www.youtube.com/watch?v=ujo688ShJEs
So there's a porn game/ English doujin game/VN taking place in the Avatar: TLA universe called Four Elements Trainer. The recent in-progress build of it has a chapter takes place in Ba Sing Se during the events of Book 2 of the tv series.

Basically the gimmick is that each chapter has a "love" route and a "slave" route that determines how you go after the girls. It isn't finished yet, but the slave route in the new chapter has you making a deal to work with Long Feng in exchange for him letting you use his mind control gadgets on Suki and June.

You can tell that the creator's fetish is definitely for a degradation thing rather than focusing on the hypnosis aspect, which isn't totally my preference, but it's some good stuff all the same.
notanotheralias said:
So there's a porn game/ English doujin game/VN taking place in the Avatar: TLA universe called Four Elements Trainer. The recent in-progress build of it has a chapter takes place in Ba Sing Se during the events of Book 2 of the tv series.

Basically the gimmick is that each chapter has a "love" route and a "slave" route that determines how you go after the girls. It isn't finished yet, but the slave route in the new chapter has you making a deal to work with Long Feng in exchange for him letting you use his mind control gadgets on Suki and June.

You can tell that the creator's fetish is definitely for a degradation thing rather than focusing on the hypnosis aspect, which isn't totally my preference, but it's some good stuff all the same.
Will definitely research this for. . . research.
notanotheralias said:
So there's a porn game/ English doujin game/VN taking place in the Avatar: TLA universe called Four Elements Trainer. The recent in-progress build of it has a chapter takes place in Ba Sing Se during the events of Book 2 of the tv series.

Basically the gimmick is that each chapter has a "love" route and a "slave" route that determines how you go after the girls. It isn't finished yet, but the slave route in the new chapter has you making a deal to work with Long Feng in exchange for him letting you use his mind control gadgets on Suki and June.
Ooooooooooooh.

notanotheralias said:
You can tell that the creator's fetish is definitely for a degradation thing rather than focusing on the hypnosis aspect, which isn't totally my preference, but it's some good stuff all the same.
:/ That's disappointing to hear. Still interested, however.
While you don't get to see anything directly, since its a strategy game played from a plantery overview, but the new Stellaris expansion Apocalypse adds planet destroying weapons, two of which involve mind control. One is called a God Ray, that fires a mind control laser onto a planet, the other is Nanobot Swarm, which assimilates an entire planets population into cyborgs.
The game endless space 2 has a faction called the vodyani, they are the religious faction of cyborgs beings wearing skintight black suits, instead of assimilating minor factions when they like you enough, they use a brainwash function instead, causing the faction to willingly sacrifice it's own people to generate "essence", allowing you to make more vodyani out of their life force (in lore they also feed on this, meaning they are essentially sexy cyborg space vampires), unfortunately you don't see anything fun.
I'm starting to notice a trend that out of all forms of media, like tv shows, cartoons and movies... Video Games are the least likely to depict mind control in a sexy way. I wonder why that is. Huh. Weird.

...well, I mean if theyre not designated as a hentai game.

I mean cartoons and tv shows tend to at least accidentally show mind control as unintentionally hot a lot of the time, but non-hentai or non-ecchi games tend to just totally depict it as horrible and unattractive.
KarmaX said:
I'm starting to notice a trend that out of all forms of media, like tv shows, cartoons and movies... Video Games are the least likely to depict mind control in a sexy way. I wonder why that is. Huh. Weird.

...well, I mean if theyre not designated as a hentai game.

I mean cartoons and tv shows tend to at least accidentally show mind control as unintentionally hot a lot of the time, but non-hentai or non-ecchi games tend to just totally depict it as horrible and unattractive.
...huh

you're right, damn
Pinkanator said:
...huh

you're right, damn
Maybe it's the interactivity angle.

I think maybe that the intent is supposed to be that since the experience is interactive in a video game, they tend to want to play up either a horror aspect, or a "government or evil plot creating violent super soldiers using realistic brainwashing" way. Or even just something as simple as "turn friend units into enemy units" kinda way.

While in a cartoon it's usually just a "Hey here's a hypno ray gun, or a magic spell where the cast including the girls get zapped or made into a slave and it's kinda funny" way. Like they treat it less serious, because it's less of a playable narrative and more a thing you're just watching.

That's my best guess, I really dunno what it is.
I would say it's not so much a matter of seriousness as it is directness.
Hypnofetish stuff is really best when it gets a chance to play out and be displayed. I'm not sure how to word this exactly, but say in a "passive" format like tv or movies or what have you, everything is a story being told to you or a scene being shown to you, so that lends itself to dwelling on details. A video game is, although less and less these days, an "active" format where the player needs to drive things forward by their interaction. So things in a video game are often need to let the details of scene-setting take a backseat to enabling the player's actions.
@KarmaX & @notanotheralias
If I'm being totally honest here I'd say both of those reasons sound like excuses to me.
Obscenario said:
https://www.youtube.com/watch?v=lh4Zk8okD6o

And then there's Darkest Dungeon.
I really like Darkest dungeon but man can it fuck you up.
LillyTank said:
@KarmaX & @notanotheralias
If I'm being totally honest here I'd say both of those reasons sound like excuses to me.
Not really making an excuse for anything, just trying to theorize what it might be, or spit-balling possibilities to try and make sense of it, but i'm possibly wrong.

It really does sound like I was just coming up with a really way out theory that probably doesn't hold much ground.
I think I mentioned some time ago that Trails of Cold Steel 2 had a scene with some MC in it. Well, that game was ported to PC recently, and along with the port, they added more VA lines which included that scene. So while the MC is basically just a Jedi Mind Trick to get past some guards, I really like what they did with Voice Acting.

If you want to check it out here is a link just a bit before it. As a heads up there are some slight spoilers if you care, nothing really major though. https://youtu.be/_1Zjz6OomXw?t=974
Datren said:
I think I mentioned some time ago that Trails of Cold Steel 2 had a scene with some MC in it. Well, that game was ported to PC recently, and along with the port, they added more VA lines which included that scene. So while the MC is basically just a Jedi Mind Trick to get past some guards, I really like what they did with Voice Acting.

If you want to check it out here is a link just a bit before it. As a heads up there are some slight spoilers if you care, nothing really major though. https://youtu.be/_1Zjz6OomXw?t=974
I take that you mention Cold Steel to talk about Trails in the Sky trilogy, both games are in the same universe and the TitS trilogy has Mind Control as a Main Plot Point.
IDPet said:
I take that you mention Cold Steel to talk about Trails in the Sky trilogy, both games are in the same universe and the TitS trilogy has Mind Control as a Main Plot Point.
Hehehe Tits
Argonis said:
Hehehe Tits
Xseed is aware of this xD
Well as it turns out, a very clear form of manipulation and mind control are in Far Cry 5. From mental breakdowns, to using music as a trigger, and using drugs to control people xP

Should do a pic about that sometime....
StepfordCrimson said:
Well as it turns out, a very clear form of manipulation and mind control are in Far Cry 5. From mental breakdowns, to using music as a trigger, and using drugs to control people xP

Should do a pic about that sometime....
As someone who's been playing far cry 5, I think the Bliss is the only REAL form of mc. Jacob conditions you, just like you would to a dog. He inserts a certain behavior that just becomes second nature. While, yes, he does make you do some....terrible things....while that music is playing (which I won't spoil for those who haven't played that far into the story), I wouldn't consider the conditioning as "true" mc. Though, you've been here much longer than I have and probably know what's what, so maybe all I'm doing is making a fool of myself
StepfordCrimson said:
Well as it turns out, a very clear form of manipulation and mind control are in Far Cry 5. From mental breakdowns, to using music as a trigger, and using drugs to control people xP

Should do a pic about that sometime....
crim i specifically begged you not to.

spoiler
Hey, this is pretty good (though the VA is godawful) ! Is there any more in the game itself ? Have you tried it ?