I wonder what would happen if you change the game with two dice like a craps table. I'd love to see some special effects with specific rolls like Snake Eyes or lucky seven.
HiddenAgenda said:
I wonder what would happen if you change the game with two dice like a craps table. I'd love to see some special effects with specific rolls like Snake Eyes or lucky seven.
I wonder what would happen if you change the game with two dice like a craps table. I'd love to see some special effects with specific rolls like Snake Eyes or lucky seven.
Rolling doubles makes it work on you instead.
HiddenAgenda said:
I wonder what would happen if you change the game with two dice like a craps table. I'd love to see some special effects with specific rolls like Snake Eyes or lucky seven.
I wonder what would happen if you change the game with two dice like a craps table. I'd love to see some special effects with specific rolls like Snake Eyes or lucky seven.
Is that a hard 8 or are you just happy to see me?
Double dice? The number determines what happens
2 - Failure, you're their slave for a period of time
3- Failure, you're highly suggestible
4- Failure, you're suggestible
5- Failure, you feel very sleepy
6- Failure, you feel a bit sleepy
7- You and the other person fall into a relaxing trance
8- Success, they fill a bit sleep
9- Success, they fill very sleepy
10- Success, they're suggestible
11- Success, they're highly suggestible
12- Success, they're your slave for a period to time.
The higher the odds of a number coming out, the better the outcome for you or them. 7 is the most common while 2 and 12 are the least common. 1 in 6 vs 1 in 36 odds.
2 - Failure, you're their slave for a period of time
3- Failure, you're highly suggestible
4- Failure, you're suggestible
5- Failure, you feel very sleepy
6- Failure, you feel a bit sleepy
7- You and the other person fall into a relaxing trance
8- Success, they fill a bit sleep
9- Success, they fill very sleepy
10- Success, they're suggestible
11- Success, they're highly suggestible
12- Success, they're your slave for a period to time.
The higher the odds of a number coming out, the better the outcome for you or them. 7 is the most common while 2 and 12 are the least common. 1 in 6 vs 1 in 36 odds.
As if gambling wasn't addictive enough....Gods knows you're targeted by it everywhere. Adding actual hypno to it feels like....I dunno. It's both the logical next step and also 'Are you serious?'
I think making the dice "self-aware" like a genie typically is would go a long way to fixing the problem. If I may make a recommendation, why not incorporate a sheet of paper (like a Yahtzee sheet) where you have to write down the command and the paper (which can write and erase on its own) has to accept or reject the command before it will work with you?
Edit: An alternative idea would having to place separate commands on the die, with the paper itself possibly deciding for you, and instead you have to write down who any of those six commands could apply to. So it could be that some commands would be unappealing, on top of having the user possibly fall under with a bad roll.
Edit: An alternative idea would having to place separate commands on the die, with the paper itself possibly deciding for you, and instead you have to write down who any of those six commands could apply to. So it could be that some commands would be unappealing, on top of having the user possibly fall under with a bad roll.
NikkiKnacky said:
Ooo, I like it ^-^
Although I feel like it can be easily exploited; I.E. "I command you to become my willing and loving slave for the rest of our lives." Then, if you get a one, you can just do something like "Inhale" and reroll
Ooo, I like it ^-^
Although I feel like it can be easily exploited; I.E. "I command you to become my willing and loving slave for the rest of our lives." Then, if you get a one, you can just do something like "Inhale" and reroll
then you roll a 1 again and the sub stops breathing x_x
Changer said:
then you roll a 1 again and the sub stops breathing x_x
then you roll a 1 again and the sub stops breathing x_x
x_x
Better hope you can roll quickly
A̶l̶s̶o̶ ̶l̶o̶v̶e̶ ̶t̶h̶e̶ ̶w̶o̶r̶k̶ ̶o̶n̶ ̶s̶p̶i̶r̶a̶l̶ ̶c̶l̶i̶c̶k̶e̶r̶/̶a̶d̶v̶e̶n̶t̶u̶r̶e̶ ̶h̶i̶g̶h̶ ̶k̶t̶h̶x̶b̶a̶i̶
nisantis said:
If I may propose an alternative approach, what if the dice determine the type or style of entrancement, rather than depth?
1: Body controlled, mind unaffected.
2: Sleepwalking
3: Robotic
4: Sleeper agent (follows command without realizing)
5: Madly in love with you
6: Happily enslaved
Effects last until the initial command is completed, or a maximum of 48 hours if no clear end condition exists. For balance purposes, once a person wakes up from their trance, the dice will not work on them again for at least 24 hours. If a person wants to be affected by the dice again, the immunity period is reduced to one hour.
If I may propose an alternative approach, what if the dice determine the type or style of entrancement, rather than depth?
1: Body controlled, mind unaffected.
2: Sleepwalking
3: Robotic
4: Sleeper agent (follows command without realizing)
5: Madly in love with you
6: Happily enslaved
Effects last until the initial command is completed, or a maximum of 48 hours if no clear end condition exists. For balance purposes, once a person wakes up from their trance, the dice will not work on them again for at least 24 hours. If a person wants to be affected by the dice again, the immunity period is reduced to one hour.
would want somebody to do this to me.. xD i love the idea
