MrNobody
11/30/15 02:46AM
And some ideas:

The gym leaders (at least the male ones) being replaced by famous female pokemon characters, or just the female version of them.

Other moves that could also apply some effect (TF is my thing, so don't mind if some of these ideas involve it)
- Amnesia (self explaining)
- Attract (to loosen up the opponent)
- Confusion/Confuse Ray/Dizzy Punch (causing bimbofication, like in Changer's Adventure High)
- Conversion (yeah, it's actually a self-targetting move, but I think you can change that..and maybe if you want to make some drone-like slaves...there are lots of lookalikes NPCs)
- Curse (to trigger slow changes, be it physical or mental)
- Dream Eater (entering a girl's dream to mess with her mind or hypnotizing her while she's sleeping)
- Disable (so they can't run away)
- Growth (again, self-targetting, but good for some BE scenes)
- Harden (something tell me the player's gonna use this one...a lot)
- Lick ( Í¡° ͜ʖ Í¡°)
- Lovely Kiss (for Jynx)
- Mind Reader
- Role Play (maybe as a joke, if you know what I mean)
- Transform (get a Ditto and never worry about not getting a threesome again)
- Wrap (for some BDSM fun)
Psi
11/30/15 03:37AM
Also Signal Beam, to do stuff like this: hypnohub.net/post/show/28...-femsub-free_diver-gloves
EViLGRiN
11/30/15 05:49AM
MrNobody said:
And some ideas:

The gym leaders (at least the male ones) being replaced by famous female pokemon characters, or just the female version of them.

Other moves that could also apply some effect (TF is my thing, so don't mind if some of these ideas involve it)
- Amnesia (self explaining)
- Attract (to loosen up the opponent)
- Confusion/Confuse Ray/Dizzy Punch (causing bimbofication, like in Changer's Adventure High)
- Conversion (yeah, it's actually a self-targetting move, but I think you can change that..and maybe if you want to make some drone-like slaves...there are lots of lookalikes NPCs)
- Curse (to trigger slow changes, be it physical or mental)
- Dream Eater (entering a girl's dream to mess with her mind or hypnotizing her while she's sleeping)
- Disable (so they can't run away)
- Growth (again, self-targetting, but good for some BE scenes)
- Harden (something tell me the player's gonna use this one...a lot)
- Lick ( Í¡° ͜ʖ Í¡°)
- Lovely Kiss (for Jynx)
- Mind Reader
- Role Play (maybe as a joke, if you know what I mean)
- Transform (get a Ditto and never worry about not getting a threesome again)
- Wrap (for some BDSM fun)


These are great! I was thinking of Dream Eater at one point, but you're right, a lot of these moves would be neat. And replacing crappy gym leaders with better characters might be good as well. Hmm... I'll have to think about this...
pokefannafekop
11/30/15 06:18AM
EViLGRiN said:
These are great! I was thinking of Dream Eater at one point, but you're right, a lot of these moves would be neat. And replacing crappy gym leaders with better characters might be good as well. Hmm... I'll have to think about this...


Hey, pass me a ROM version with banks allocated for the Dream maps, and I can make some dream world maps, where you actually enter new locations (or modified versions of existing maps) and interact with the dream world just like the real one. Also, there needs to be one where a girl shows up to school in only her underwear, just to make fun of the cliche XD
Cradily
11/30/15 06:18AM
Okay so I looked around a bit with some of your links. I can basically see what NPCs are in each map (probably) with AdvanceMap 1.92, and using a script editor can see what they say. This is my first time trying to edit/hack a ROM, so sorry about the newbie questions ._.

Just to confirm if this is what I think happens.

In the Advance Map, I go to, say From INI -> Route 10 -> Route 10(3.28)

Refering to the NPC directly south of the Pokecenter,
- they'll play message at 0x81C1D0D (I went out to a POK\eMON GYM again.\p[.]But I lost as usual.) when talk before the battle, message 0x8184DA9 (Ohh!\nAfter all my training!) when they lose?

- they'll play message at 0x8184D69 (I've been out at a POK\eMON GYM\na few times.\p[.]But I always lose.) when you rebattle them, message 0x8184DA9 (Ohh!\nAfter all my training!) when they lose?

- they'll play message 0x8184DC5 (I noticed some POK\eMANIACS\nprowling around.\pCan you imagine? Them?\nUp here in the mountains?) If you talk to them after the battle?

-------------------
So what I have to do is basically change what they say after the battle into a message/event where you can hypnotize them?

Ex. Do you want you hypnotize GIRL? Yes/No
If No ->
Nothing happens
If Yes ->
Girl: What's that? You can help train me?
POKEMON used Hypnosis!
Girl: Whoa, what's this.. I-I feel...
GIRL fell asleep!
Do you want to.. (do something else)


Is that sufficient/what you wanted for scripts? I'm not a fan of the player character saying things, so the scripts I write won't have any of that (if you decide to use them anyway).

Additional questions:
Do you want each girl to have all the options listed on the spreadsheet? I think that would be a bit overkill though =P


How would you get to choose between the options? Like, would you have to choose the kiss option before playing with their boobs, or would the option come up anyway if you refuse the kiss?


Would it be possible/would you be up to the idea of having multiple moves for an NPC?

Say if you use Sleep Powder/Yawn, the NPC will have a script to go to sleep, before you can use Psychic.

If you use Disable/Wrap, the NPC will have a script saying she can't move, before you use Hypnosis -> Psychic (and possibly won't be able to use Hypnosis if you don't disable them first)


One more pet peeve of mine, would you consider making the Pokemon battling more difficult? =P I was always disappointed at how easy the games are.

Edit: Noticed I could choose which Pokemon appear in which route too. I'd like to change some of that if possible to allow a larger variation of Pokemon (especially early game) and so you can actually catch Pokemon knowing the different moves to use on your victims.
Proxy51
11/30/15 02:17PM
EViLGRiN said:
Now I need to flush out the script a bit and work on nudes for all the trainers/characters.


It's flesh out, not flush (at least the way you're meaning here.) Though if you need someone to proofread, I'll voluteer. Just pm me anything you want checked and I should get back to you in 24-48hrs assuming it's not huge.

Speaking of which, I'd suggest creating a character limit for responses so everybody knows to work to that restriction when submitting dialogue.
LillyTank
11/30/15 05:17PM
Have you thought about switching the platform to RPG Maker? I believe there's a near equal amount of support from the RPG Maker community for various scripts and other resources.
There's even this site which has resources for creating a pokemon game through RPG Maker VX Ace.

crystalnoel42.wordpress.c...ne-pokemon-battle-system/

I think the possibilities would expand considerably if switched to using RPG Maker.
EViLGRiN
11/30/15 06:50PM
Proxy51 said:
It's flesh out, not flush (at least the way you're meaning here.) Though if you need someone to proofread, I'll voluteer. Just pm me anything you want checked and I should get back to you in 24-48hrs assuming it's not huge.

Speaking of which, I'd suggest creating a character limit for responses so everybody knows to work to that restriction when submitting dialogue.


Ha! I guess that's a good example of why I need someone to proofread! Thanks, I will keep that in mind and try to come up with a character limit.
EViLGRiN
11/30/15 08:42PM
Cradily said:
So what I have to do is basically change what they say after the battle into a message/event where you can hypnotize them?


Yes, I think you have the idea. There's just a couple of extra things to be aware of. First, you would find the offset for the final script, but you can't edit the script from there. You have to essentially move it to a new location with more memory available. So I would do something like this (this obvs is not all real code, just easier to explain):

org 0x8184D69
goto @newoffset 'move it right away to a new section

org @newoffset 'new section
call checkstatus 'checks to see if they're already asleep (if you come back to them)
Message 'you can use the original, or create a whole new message
goto @checkforhypnosis 'do they have a pokemon with hypnosis?

org @checkforhypnosis
checkattack 'Do they Have Hpynosis Yes/No?
No goto DoNothing
Yes goto UseHpynosis 'Do they want to use hypnosis?

org @UseHpynosis
Question 'Use hypnosis?

Then basically what you have. Although take a look at the google sheet I put together for a better idea of the format. Or play around with writing your own script to get an idea of how it works.


Do you want each girl to have all the options listed on the spreadsheet? I think that would be a bit overkill though =P


It could be, but that's why they could be fairly generic for some. Or trainer specific, i.e. same script for every Lass, or Nurse Joy.


How would you get to choose between the options? Like, would you have to choose the kiss option before playing with their boobs, or would the option come up anyway if you refuse the kiss?


The options are in the game are called "mulitchoices", each set of options needs it's own "mulitchoice", and they're a little annoying to create. So I thought keeping the number of them down was a good idea. So for each status (i.e. sleeping, psychic) there's a mulithchoice with all options. But in order to proceed with the option, your pokemon needs to be a certain level. You don't need to choose one before the other, but since levelling up takes time, it allows you to go through the game gaining access to different options as you go.


Would it be possible/would you be up to the idea of having multiple moves for an NPC?

Say if you use Sleep Powder/Yawn, the NPC will have a script to go to sleep, before you can use Psychic.

If you use Disable/Wrap, the NPC will have a script saying she can't move, before you use Hypnosis -> Psychic (and possibly won't be able to use Hypnosis if you don't disable them first)


I think I explained this a bit earlier, but yes. each NPC needs to have a "variable" which would be set to their current status. Each status could trigger a different set of options.


One more pet peeve of mine, would you consider making the Pokemon battling more difficult? =P I was always disappointed at how easy the games are.


Yes, I believe someone created a small program which allows you to edit that info fairly easily. Forget what it's called though.


Edit: Noticed I could choose which Pokemon appear in which route too. I'd like to change some of that if possible to allow a larger variation of Pokemon (especially early game) and so you can actually catch Pokemon knowing the different moves to use on your victims.


Yep, that makes sense. However, I think part of the fun of the game is travelling around and trying to find pokemon, so I wouldn't want everything at the beginning, plus, that could also make the game to easy, but that's just my opinion.

Sorry, this was a long one!
EViLGRiN
11/30/15 08:49PM
LillyTank said:
Have you thought about switching the platform to RPG Maker? I believe there's a near equal amount of support from the RPG Maker community for various scripts and other resources.
There's even this site which has resources for creating a pokemon game through RPG Maker VX Ace.

crystalnoel42.wordpress.c...ne-pokemon-battle-system/

I think the possibilities would expand considerably if switched to using RPG Maker.


I originally started working on the game using Ren'Py (all of this started after playing Witch Trainer, which was done on Ren'Py and is a lot of fun). But it's a lot more work and it never looked as good (I'm not a great artist). And since ultimately I wanted to have the feel of the game anyway, I decided to go with this method. There's definitely some pros/cons to each, but I'm sticking with this method for the moment and seeing how it goes. I could probably be convinced to work on a project like that afterwards though!
axxrrl
11/30/15 09:59PM
This looks fantastic!! I will definitely play it when it comes out. If you haven't already you should post this on hypnopics collective under the games section.
Cradily
11/30/15 11:49PM
Thanks for replying to everything =D

EViLGRiN said:
Yes, I think you have the idea. There's just a couple of extra things to be aware of. First, you would *coding information*


If I have to move it to a new memory location, won't I have to find one that's currently not being used so it doesn't overwrite something else? Even then I still have to figure out how to do all the other code (with the flagging and checking and such), which is still confusing as heck.

Would it be possible if I gave you a scenario/script for the NPCs and you implement them instead?

EViLGRiN said:
Yep, that makes sense. However, I think part of the fun of the game is travelling around and trying to find pokemon, so I wouldn't want everything at the beginning, plus, that could also make the game to easy, but that's just my opinion.


Oh, I would not put everything in one spot. What I was planning to do with it was

1. Put Pokemon that otherwise couldn't be found in FireRed into the game (Ex. Hoothoot, Marill). I won't be putting something like Bagon in Route 1, it would probably be around Indigo Plateau.

2. Diversify the routes with unique Pokemon on certain routes only so Players will be forced to travel and explore them all. (Ex. Snorunt in the deepest floor of Seafoam Islands)

3. Put some Pokemon such as Phanpy into earlier game areas so the Player doesn't have to finish the entire story-mode before finding it.

I also found the program to edit Trainer's Pokemon, so you shouldn't have to worry about the game being too easy.

------------------------------

Essentially, I can offer to add more Pokemon to the game, change the Trainer data to make battles more challenging, and giving you a script for some of the NPCs. Tell me if you want me to do any of those =P
EViLGRiN
12/01/15 05:50AM
Ok, just so everyone has a slightly better idea of how the game works. I'm going to share the prototype I've been working on. It only affects Daisy at the moment, but all of the options are there. Yes, the dialogue needs some work. Yes, there may be bugs. Yes, you will need to level up your pokemon. Once you can fly it's easy to get back to Pallet. I'm not uploading the actual GBA file (you didn't think it was going to be that easy did you?), I'm uploading a "patch" file. From what I've read, sharing and distributing ROMs is illegal, but patches are fine. Since they're only the changes I've made to the original file.

You're going to need the following:

- VisualBoyAdvance-2.0.0 (You should already have this, where have you been?)
- Pokemon - Fire Red Version.GBA (Should be easy to find, but be careful out there)
- LunarIPS - this I can link to: [[www.dropbox.com/sh/opb8xc...a/Patching%20Tools?dl=0]] Very easy program to apply the patch. You should keep a backup of the original GBA file.

And here's the patch! Pokemon - Fire Red XXX Version (I don't have a title):
REMOVED - No longer used - Find more recent version posted later in this thread

Hope that works! Enjoy!
blooper
12/01/15 08:27AM
Can't actually get fly since for some reason the captain won't give me cut. he says he feels better, but he never actually said he felt sick. So it didn't trigger the event and I can't progress past this point.
I had a similar problem with Bill just skipping his whole transformation thing and just giving me the ticket without ever changing back, but it wasn't a huge problem since I could still progress past it.
EViLGRiN
12/01/15 05:55PM
blooper said:
Can't actually get fly since for some reason the captain won't give me cut. he says he feels better, but he never actually said he felt sick. So it didn't trigger the event and I can't progress past this point.
I had a similar problem with Bill just skipping his whole transformation thing and just giving me the ticket without ever changing back, but it wasn't a huge problem since I could still progress past it.


Very strange. I didn't make any changes to those areas. Is this after applying my patch? Do you have any save points that you can go back to and try on the original file? Otherwise, using Advanced Map, it shouldn't be to difficult to figure out what script is supposed to run and add it back in. Just wondering if it's my patch or just the file you have.
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