3 Bonus Points (Possibly spent this way) :
4 Trait Points.
1 Control Point.
7 Trait Points:
(Attractive (1) Only with Bonus)
Rich (1)
Superb Athlete (1)
Mental Elasticity (2)
Iron Will (2)
Immunity to Psionics (And weakness to Magic) (1)
(Master of Detective Work (1) Only with Bonus)
(Master of Martial Arts (1) Only with Bonus)
(Master of Seduction (1) Only with Bonus)
6 Control Points:
Hypnosis (2)
Pheromones (2)
Emotional Whammy (2)
So, my character is a bit of a lab experiment gone wrong. In an attempt to create the perfect ambassador, instead, he was made, a violent, loudmouthed, brash young man, grown in a tube for most of his life. After the failure that he was, he was essentially put into a comatose state and left to die, the only thing that saved him was the power of his own mind. After escaping thanks to his special 'gifts' he has, he basically just does whatever he wants to the people of the outside world. Money? Not an issue, convince some wealthy people they'd be more than happy to give you money. Sick? Not with his immune system. Of course, there are other perks. No telepath is ever rooting around in his skull, ever. Good thing too, people like that creep him out, and he REALLY doesn't want to go back to serving under anyone abusive like the lab. He spends most of his time either lounging about, controlling people for fun, gambling, or fistfighting. Of course, he isn't perfect. Rejection is not something he handles well, and he can be very brash and quick to act when it's not helpful. He also hates small spaces, and will almost borderline refuse to go in them, as they remind him of what it was like in the tube. Of course, being an artificial human, he wasn't built to handle magic, but, most magic users fall prey to his tricks, so, he was generally fine in that regard.
(I think that about covers it.)