A few come to mind that I didn't see above...
Super Paper Mario for the Wii had a huge MC element to the plot, as they used hypnosis on various characters.
The classic Syndicate has the persuadertron item which gradually gave you a sea of cannon fodder following you around.
Disgaea Infinite had a possession mechanic to try and stop a murder, Groundhog Day-style.
Super Paper Mario for the Wii had a huge MC element to the plot, as they used hypnosis on various characters.
The classic Syndicate has the persuadertron item which gradually gave you a sea of cannon fodder following you around.
Disgaea Infinite had a possession mechanic to try and stop a murder, Groundhog Day-style.
