Cradily
12/13/24 05:33AM
[Srpg Studio Game] Puppet Master - Monsters Demo
What is this?
This is a hypno game made in SRPG Studio, a program that is used to make turn-based fire emblem-esque games.

Images used are from T.O.P. Character Creator, and sometimes a little bit of photoshop. Unfortunately that means no custom event CGs, because I cannot draw for crap.

What is the game about?
You are a silent and mysterious protagonist who wakes up with no memories. Others see you as weak, so you must show them how overpowered you secretly are, while at the same time slowly but surely growing your harem of lovely ladies.

What's this, it's all just cliches and there's nothing about the actual plot? Well it's a demo, and I haven't really finished thinking about it. You're a skeleton that gets the ability to make your minions hypnotize things. So you go around collecting different minions to hypnotize things.

Latest Version Demo - Dec 12, 2024
Link:
www.mediafire.com/file/yo..._-_Monsters_Demo.rar/file

Steps:
1. Download the file.
2. Extract it with Winrar or something.
3. Run the "Game.exe".

Some screenshots:
i.imgur.com/IUjdVmN.png
i.imgur.com/OnqSNy5.jpeg
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Notes for Demo:

- The demo has about 6 'maps' at the moment.

- If you're not interested in the gameplay, just use the cheat item. There's a bonus scene at the end of the bee map, and you can interact with the girls in the base after all the maps are completed.

- Using saves from the demo for if/when the game comes out is not recommended.

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Comments:
I did not learn my lesson, and decided to make another game! This time I'm taking heavy inspiration for the gameplay from Ambition of the Slimes. You do not need to have played that, nor the first Puppet Master game before to enjoy this one.

Also, this is mostly just a proof of concept so feel free to lay on any criticisms or suggestions (although I can't promise anything)!

Special Thanks:
anonlv000
Filthy_F / Francis of the Filth
Sleepy Axolotl / SleepDeprivedAxolotl / Axl
Ayvuir
12/13/24 05:45AM
Puppet Master was amazing. Extremely excited to try this!
Ayvuir
12/13/24 04:46PM
Got to the end of the demo. This is definitely a different feel from your previous game, but I can appreciate the more puzzle-like aspect of the gameplay here. I hope we will be able to add some girls to our army at some point, though interacting with them in the bandit camp is also fun.

The writing is charming as always, though I'm curious if the 'protagonist' will remain silent for the entire game. In any case, looking forward to more!

Small typo from Lady Knight dialog: You're *clearing* helping them out. Why??

Cradily
12/13/24 10:09PM
Sidenote- I might've made the lewd scenes too obscure to get to, but since this is a demo: In the hideout, you can hit the girls with the bee, then talk to them with the protagonist.

Ayvuir said:


Adding the main girls to the army would change the fundamental gameplay, but perhaps it could be worked out. I'll keep it in mind just in case.

The protagonist will mostly be silent, though they will be able to speak a few words later on.

Thanks for the report! It'll be fixed when I update the game.
Ayvuir
12/14/24 06:32AM
I did find the scenes involving the bee. I quite like the concept behind using 'gameplay' decisions rather than dialog choice as initiators for scenes, since it adds a stronger narrative context to each scene. And in the hypno kink genre, narrative and context are paramount.
EvilP
12/16/24 12:05AM
A new game by Cradily, the greatest Christmas gift ever ! (I really liked Puppet Master)

I was a bit worried when I saw that this game was more puzzle than rpg, but it really works well. Having to choose what units to control and what is the best way to do so without taking too much damage, using the buff items, is really fun. The different kinds of control are also really cool, both from a tactical perspective and for more variety in scenes. I can't wait to see what other abilities we'll get.

The interractions with the girls in the camp are fun (and they make it even more fun to get new control abilities). Though I definitely second the idea of adding them to the army. The choice of giving up a few mind control attempts in exchange for a powerful human unit early on would be really interesting and exercising our control on them by having them fight for us would be quite satisfying.
Cradily
12/17/24 08:08AM
Ya'll convinced me, I'll try to add in the girls to the army. The bandit would definitely have to be nerfed though, so definitely will be needing a new save whenever an update is out.
Filthy_F
12/17/24 07:45PM
Hell yeah, I'm in a game's credits! *looks at the probably thousands of hours his own game will still take and winces*

Looking forward to playing the demo :)

Edit: Also I go by Francis of the Filth, but the site doesn't let me put something this long and there's no way you could've known that.
Cradily
12/20/24 01:38AM
Filthy_F said:


Name updated! Also I look forward to what you accomplish with your game as well with all the custom coding, if you decide to release a trial/demo!
dfrgh
12/22/24 01:29AM
Recently discovered your games, is there a way to toggle hide the dialogue text boxes?
Cradily
12/22/24 07:37PM
dfrgh said:


Hope you enjoy it!

Left/right arrow keys to show/hide the text boxes, up/down arrow keys to show/hide past messages, ctrl to fast forward, and right click to skip the scene.
Memesan
12/23/24 12:48PM
Glad to see you're still cooking.

The first game is still one of my favorites when it comes to h-games, and I really like the idea of using proxies as the main gimmick. Though, I also agree with the others that I prefer having the girls in the army.

Now that you're changing that, I think splitting the girls into fighting units and converter units could be a good way to maintain the tactical element of the game.

The fighting units would be good in actual combat, but terrible, or straight up incapable of converting enemies, and the converter units would be weaker and more vulnerable in combat, but much better at converting.

Another aspect that I would like to touch on is the protagonist. One of the main reasons the original game stood out to me was the protagonist, as I really enjoyed his personality and dynamic with the girls.

While part of me is sad that the protagonist is silent, At the same time I think that it opens up interesting opportunities to develop the protagonist throughout the story and think experimenting with it is the right direction to take it.

It reminds me of Christine in the FNV's Dead Money DLC.

Still, I do think that allowing the protagonist some limited forms of communication could be a good thing for the story in the long run as the plot gets going.

For example, to further add to the proxy gimmick, it could be cool to give the protag the ability to use certain girls as mouthpieces for him to directly communicate.

This could lead to interesting scenarios where the protag either temporarily gains or losses access to this ability to speak with others.

Still, these are all just suggestions and ideas. I like what I've seen so far, and the more puzzle-oriented direction fits this type of game.

I look forward to future releases.
Cradily
12/25/24 08:38PM
Memesan said:


Thanks for the suggestions!

I'm leaning towards little to no initial fighting units for the player, so most of them would be middling units or converter units.

In regards to the silent protagonist part, that's sort of my idea at the moment! I was mostly making fun of most game's protagonists in my intro post, but there were already plans to develop them as the game goes on. There's just a few loose ends story-wise that I need to fix first, but I'm just being busy (and lazy) right now with the holidays and all.
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