RiDonker
11/14/25 01:59PM
Ideas/for fun: MTG/Balatro/Roguelite RPG if it were Hypno!
Mostly posting this for fun and ideas (unless someone wants to make a Hypnatro clone, maybe with some pixel art characters in it?!)

Doesn't have to be tight to any game as they are; just enjoying thinking about cards and art and playstyles. I'll go first:

TRAP CARD - Mana harvest
(For a game like MTG)
Lose all Mana for 2 turns. Reveal your deck. You cannot make Moves. Moves using your deck can be made by other players during your turn. Other players consume their mana instead of yours.
That's it, my dear... Gaze deeply and feel yourself slipping deeper under my control... A pawn to obey a higher Will... Gaze, submit, obey.
An unfocussed mind and wayward eye loses you more than just the fight - it can lose you your mind. Let's hope all they want with you is your Body... And not your soul, too. [Hypnotised] [Suggestible] [Obedient] [Broken will]


Esbypno
11/14/25 08:24PM
I actually had the idea of making a TCG based on hypno artists' OCs with its own rules at some point (and the only reason I haven't actually did it is bc I have a lot of stuff on my plate already lmao)

The idea was that you had hypnotists as your attackers, trying to steal enough of your opponent's subs, each sub card would have a specific effect it would bring for as long as it's active and being stolen when their willpower (HP) go down

I wish I didn't have like, 4-5 different things I have to work on already bc I'd absolutely actually do it if I had time haha
RiDonker
11/15/25 07:35AM
Esbypno said:
I actually had the idea of making a TCG based on hypno artists' OCs with its own rules at some point (and the only reason I haven't actually did it is bc I have a lot of stuff on my plate already lmao)

The idea was that you had hypnotists as your attackers, trying to steal enough of your opponent's subs, each sub card would have a specific effect it would bring for as long as it's active and being stolen when their willpower (HP) go down

I wish I didn't have like, 4-5 different things I have to work on already bc I'd absolutely actually do it if I had time haha


That's a great idea! I like the idea as well of your HP being more of a 'willpower' stat and taking damage is actually hypno attacks against your character (which could have their own stories or mini animations the more they do, like crits and specials and stuff) and losing converts the character to a sub.

In fact in a SP campaign, that could be the roguelite element - your character gets built up with strengths and weaknesses, but losing them converts them to an enemy sub, and you start over. Fuck - that's a great idea, holy shit!

If you free up and want to build this with me i am SO IN haha :3
ThoughtTrain
11/16/25 03:26AM
I kinda like the idea of a hypno roguelite deckbuilder that plays like a hybrid of Slay the Spire and Ballatro. So you'd have fights against rival hypnotists (which would be Slay the Spire style opposed fights) that let you pick cards from their deck after winning, but instead of shops you'd have Ballatro-style unopposed gameplay where you try to get a high enough score to hypnotize a non-hypnotist (or sufficiently defeated hypnotists) to add them to your deck as a card. Then you could have quirks like the non-hypnotist cards scaling off of how hard you won (with really powerful wins potentially giving you multiple cards because they recruited their friends or whatever) or make it so hypnotist fights can permanently alter your cards because they accidentally left in some triggers or whatever.

I'm picturing a mechanic where sub cards can have debuffs because of lingering triggers from their original hypnotist, which you can either try to remove directly or turn into buffs by dominating their original owner.
edcellwarrior
11/16/25 05:48AM
I know Changer was working on a hypno card game at some point, but there hasn't been any news about it for a while so I have no idea if they gave up on it or not
R_of_Tetra
11/16/25 08:07PM
Esbypno said:
I actually had the idea of making a TCG based on hypno artists' OCs with its own rules at some point (and the only reason I haven't actually did it is bc I have a lot of stuff on my plate already lmao)

The idea was that you had hypnotists as your attackers, trying to steal enough of your opponent's subs, each sub card would have a specific effect it would bring for as long as it's active and being stolen when their willpower (HP) go down

I wish I didn't have like, 4-5 different things I have to work on already bc I'd absolutely actually do it if I had time haha


Funny, I was once thinking the same idea as you. Guess hypno kinkers of culture think alike *wink wink*

My idea, however, was more like a modified version of the rules from the "King of Tokyo" board game by adding some OC subs to the pool to conquer, each with specific effects, similar to the same game mechanics where you buy "upgrades" to your Tokyo Monster (in this case, the OC Doms would be the monsters, ofc).

Heck, we could actually start a pool to gather who would want to be included in any of these kinds of projects (also questioning on how they can be "redrawn", since, well, I use tools not everyone's comfortable with), so anyone who wants to try making something could have the path already partially set.
RiDonker
11/17/25 12:13PM
R_of_Tetra said:
Esbypno said:
I actually had the idea of making a TCG based on hypno artists' OCs with its own rules at some point (and the only reason I haven't actually did it is bc I have a lot of stuff on my plate already lmao)

The idea was that you had hypnotists as your attackers, trying to steal enough of your opponent's subs, each sub card would have a specific effect it would bring for as long as it's active and being stolen when their willpower (HP) go down

I wish I didn't have like, 4-5 different things I have to work on already bc I'd absolutely actually do it if I had time haha


Funny, I was once thinking the same idea as you. Guess hypno kinkers of culture think alike *wink wink*

My idea, however, was more like a modified version of the rules from the "King of Tokyo" board game by adding some OC subs to the pool to conquer, each with specific effects, similar to the same game mechanics where you buy "upgrades" to your Tokyo Monster (in this case, the OC Doms would be the monsters, ofc).

Heck, we could actually start a pool to gather who would want to be included in any of these kinds of projects (also questioning on how they can be "redrawn", since, well, I use tools not everyone's comfortable with), so anyone who wants to try making something could have the path already partially set.


I can DEFINITELY visualise a series of my favourites as cards!

In my mind I was thinking of something (hell, maybe even more like a Hearthstone) turn-based and pitting sub cards against each other, but in reality I'm not sure how a battler without actual battling would work (hence; Balatro)

It might end up being some form of Balatro-style battle against an ever-changing Big Bad, where the 'boss blind' is actually a new major hypno enemy? There was a small pixel indie game I saw someone play that had boss fights like that, I forget what it was called but if I find it I'll contribute it!

In my head I see myself (prospective Hero Hypnotist of chosen gender and looks, with a set of roguelite buffs and debuffs) with a deck of sub cards (let's say I've got Mtie's doey-eyed MILF manip and Pstash's Mary at the top) up against, let's say, the Werewire, after a couple of low-importance fights against hypnotised opponents, perhaps I won against and converted a Womb Tattoo enemy and a Hypno-dildo enemy, who are now in my cards. I select MILF, and up she comes in a faux-3D card, and I play her. She's strong in--I dunno, think-typing aloud here--submissiveness and lust, but low in will power and strength. Werewire has low mobility but high control (Overpower?) so crits her and converts her to it's side. I play Hypno-Dildo and their attacks penetrate. Werewire plays against either me or my hand and I take willpower damage plus strength, weakening myself, and I gain Attraction to the enemy (-1 will per turn for 5 turns.) I play Mary and they crit using Hypno Aura, which screws with the Wire's network. I play on, attempting to subdue the Wire, and perhaps if I win I gain a high powered Werewire card, and if I lose, I go through a submission cutscene, in which that enemy's classic hypnotic attack takes me under, and my character now becomes a Card held by that enemy. Start over!

What do we think about the vibe? It's like the Balatro spine with Hearthstone battling and MTG-ish stats, in maybe a more roguelike Slay the Spire sort of race (an ever-growing list of more and more well-known enemies; could be Kaa, The Faeries, Screenslaver, Mega Malamar, you name it - though some of these may be of dubious legality if/when eventually at the point of publishing.)
MesMerZ
11/17/25 11:35PM
New classes of cards?
There's already a thread talking about ideas for a Hypnohub card game, but I can't find it for some reason. I remember talking about different types of hypnosis, but this thread's concept sounds simple enough...

But I have an idea for two more type of cards besides subs and doms.

1. The first type I thought of are item cards. We can introduce cards like zko's Z-Tech or cdlum's Hypnosuits to equip to subs. It should be reserved for concepts that have no apparent dom or owner.

2. The second type are faction card. This is a loose idea where an evil organization can convert a sub. Technically any evil organization that has done some MC could qualify for the game, but it can bring concepts like Shadaloo dolls and DC's Female Furies to the game.

As for the base game, there should also be a limit to how many subs a dom could control at a time. People already mentioned Kaa, but Kaa afaik can only control one person at a time. Doms like The Brain-Eating Evil Meteor and Starro are on a whole other level.

My drawing skills need some improvement, but I have time to contribute to this project.
R_of_Tetra
11/18/25 03:55PM
MesMerZ said:
There's already a thread talking about ideas for a Hypnohub card game, but I can't find it for some reason. I remember talking about different types of hypnosis, but this thread's concept sounds simple enough...

But I have an idea for two more type of cards besides subs and doms.

1. The first type I thought of are item cards. We can introduce cards like zko's Z-Tech or cdlum's Hypnosuits to equip to subs. It should be reserved for concepts that have no apparent dom or owner.

2. The second type are faction card. This is a loose idea where an evil organization can convert a sub. Technically any evil organization that has done some MC could qualify for the game, but it can bring concepts like Shadaloo dolls and DC's Female Furies to the game.

As for the base game, there should also be a limit to how many subs a dom could control at a time. People already mentioned Kaa, but Kaa afaik can only control one person at a time. Doms like The Brain-Eating Evil Meteor and Starro are on a whole other level.

My drawing skills need some improvement, but I have time to contribute to this project.


I'll start by writing a forum post where people can discuss these ideas, specifically, if other authors have the permission to use their OCs for their games, so we can at least have a baseline for anyone with an idea to start working on.

I also got myself a copy of King of New York (basically King of Tokyo but with improved mechanics) today, I'll start reading the rules to see if I can convert the system to a "King of Hypnohub" or something... AFTER trying the new Deadpool VR game, that is UWU.
RiDonker
11/23/25 02:04PM
CARD TYPES:

- Player Card - These are profiles, rather than pre-determined characters (or perhaps they should be characters?) - they come with pros, cons, and define those in numbers. See below stats.
Dom Card - These should be widely recognisable doms/perperators, or 'enemies' of subs, from the Hub/Hypnospace. Examples include Kaa, the Werewire, Mesmeri, the Mind Flayer, Melon Men Inc and so on.
- Sub Card - these are the played cards, like your hand in Balatro or deck in Hearthstone. These are formulated out of justifiably sentient and popular characters from the Hub and Hypnospace as a whole; they should be recognisable *targets* of hypnosis and other MC, though could themselves be hypnotisers. Examples include Raven, MILF, Mercy, Gwen, Makoto etc.
- Item Card - these are augmenting cards and should generally NOT take the form of sentient or self-sufficient characters. These add buffs and debuffs to the cards above, like Jokers in Balatro (or buff/debuff the whole round/run.) Items like this could include a Werewire's single wire, the Bimbo Ray, Hypno Plant, Earpiece, Light Patterns, Hypno Wheel, Hypno Smoke, Cum/pre (could have both genders and other fluids, though I'd strongly prefer no piss/scat), Optical Illusion, Doll Collar, Hypno Card (meta!), Hypnotic Screen, Gemstone, Mindbreak spell, etc.

STATS:
Health - Willpower
Strength - Resistance
Mana - Hypno-tential (?) (Influence? Scrap "Hand" depending on gameplay mode?)
Hand - Influence
Armour - Fortitude
(Intended to find words to represent common values as MC descriptors. Will, resistence, influence, fortitude etc. - in-game, numerical objects would be needed, but the player should play around the concept of mental power, pitting their mind up against others and hoping to win (to capture the enemy and make them a sub) and not lose and become a sub themselves.)

In my mind, I see a sort of Darkest Dungeon playstyle, where battles are played with cards. The cards pop up and have a faux-3D effect, giving the actual player a good look at the art. When played, on-screen represensations of the characters (though could do card animations, as if the 'cards' were the people depicted, attacking and taking damage etc.) do their attacks, and take relevant 'damage' when attacked (for example, if attacked and damaged by a werewire, a werewire actually latches on and drains the target.)

Here's a very rough line-by-line vibe of how it would play, to me. I wrote this thinking "Balatro" but I could see it very easily swapping for Darkest Dungeon/Hearthstone vibes - just swap 'Blind' for rounds, enemies, battles, or any other actual-combat word. Everything here is just pulled from my mind so don't put too much salt behind the names of cards/enemies.


Start game

Generate character (visuals)

Generate buffs (select 3 buffs)

Generate debuffs (select 3 debuffs)

Select Starting hand (select 4 cards - #subs, #items?)

Story explains reason for being here - TBA

Face first match: 'small blind' - reach 300 Willpower points

Battle small-time hypnotism subject - Dildrone (dildo-wielding naked woman)

Stats:
Health - Willpower
Strength - Resistance
Mana - Hypno-tential
Hand - Influence
Armour - Fortitude

On win, add her to deck. Able to perform merges to increase her power or another's.

Oh defeat, subjected to appropriate loss cutscene; in this case, succumbing to her as she undresses character and uses dildos, breasts bouncing as she pumps until we finish and submit.

Continue to 'medium blind' - reach 500 Willpoints

Repeat from small blind. Battle Snakeling.

On victory, capture Snakeling. On loss, Snakeling ensnares us, injects us with venom, occupies our holes as we submit.

Etc etc etc.


Open to thoughts!
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