R_of_Tetra said:
Esbypno said:
I actually had the idea of making a TCG based on hypno artists' OCs with its own rules at some point (and the only reason I haven't actually did it is bc I have a lot of stuff on my plate already lmao)
The idea was that you had hypnotists as your attackers, trying to steal enough of your opponent's subs, each sub card would have a specific effect it would bring for as long as it's active and being stolen when their willpower (HP) go down
I wish I didn't have like, 4-5 different things I have to work on already bc I'd absolutely actually do it if I had time haha
Funny, I was once thinking the same idea as you. Guess hypno kinkers of culture think alike *wink wink*
My idea, however, was more like a modified version of the rules from the "King of Tokyo" board game by adding some OC subs to the pool to conquer, each with specific effects, similar to the same game mechanics where you buy "upgrades" to your Tokyo Monster (in this case, the OC Doms would be the monsters, ofc).
Heck, we could actually start a pool to gather who would want to be included in any of these kinds of projects (also questioning on how they can be "redrawn", since, well, I use tools not everyone's comfortable with), so anyone who wants to try making something could have the path already partially set.
I can DEFINITELY visualise a series of my favourites as cards!
In my mind I was thinking of something (hell, maybe even more like a Hearthstone) turn-based and pitting sub cards against each other, but in reality I'm not sure how a battler without actual battling would work (hence; Balatro)
It might end up being some form of Balatro-style battle against an ever-changing Big Bad, where the 'boss blind' is actually a new major hypno enemy? There was a small pixel indie game I saw someone play that had boss fights like that, I forget what it was called but if I find it I'll contribute it!
In my head I see myself (prospective Hero Hypnotist of chosen gender and looks, with a set of roguelite buffs and debuffs) with a deck of sub cards (let's say I've got Mtie's doey-eyed MILF manip and Pstash's Mary at the top) up against, let's say, the Werewire, after a couple of low-importance fights against hypnotised opponents, perhaps I won against and converted a Womb Tattoo enemy and a Hypno-dildo enemy, who are now in my cards. I select MILF, and up she comes in a faux-3D card, and I play her. She's strong in--I dunno, think-typing aloud here--submissiveness and lust, but low in will power and strength. Werewire has low mobility but high control (Overpower?) so crits her and converts her to it's side. I play Hypno-Dildo and their attacks penetrate. Werewire plays against either me or my hand and I take willpower damage plus strength, weakening myself, and I gain Attraction to the enemy (-1 will per turn for 5 turns.) I play Mary and they crit using Hypno Aura, which screws with the Wire's network. I play on, attempting to subdue the Wire, and perhaps if I win I gain a high powered Werewire card, and if I lose, I go through a submission cutscene, in which that enemy's classic hypnotic attack takes me under, and my character now becomes a Card held by that enemy. Start over!
What do we think about the vibe? It's like the Balatro spine with Hearthstone battling and MTG-ish stats, in maybe a more roguelike Slay the Spire sort of race (an ever-growing list of more and more well-known enemies; could be Kaa, The Faeries, Screenslaver, Mega Malamar, you name it - though some of these may be of dubious legality if/when eventually at the point of publishing.)