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>> #129855
Score: 0 (vote Up)
Game mechanic info/future game plans: hypnohub.net/post/show/39935
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Poll Winner: Help them get the enlightenment potion back
Results: www.poll-maker.com/results835610x346F86D0-33#tab-2
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Symbol Key
Chain = Resistance
Spiral = Suggestibility
Yin/Yang = Free Will
Flaming Heart = Lust
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Mylani: You'll help us? Perfect.
???: Can I go with you this time?
Mylani; No, you can't. You know you can't leave the reserves after what happened last time.
???: I know but.....I wish I could help too.
Mylani: You are, Ahlda. We need you to stay at the Ivy Reserve with the others in case the island spirit or one of those creatures comes by there again.
Ahlda: Okay.....how come Melanie gets to go with you?
Melanie: Ahlda, I've shown that I can take on whatever comes our way. Mylani doesn't have to worry about me. I've even saved her a few times.
Mylani: She's right. She's proven herself already. You have yet to do the same. Until then, I need to head back to the reserve and help any way you can. We'll be back with the potion.
Ahlda: Okay.......
Shortly after that discussion, they all got out of the water and went on to complete their missions. You wanted to know where the clothes you left on the nearby log went but at this point, you were too scared to ask. Whatever had your clothes could have done anything with them. So, you decided to go without clothes until you were able to get back to your boat after getting this potion back. Hopefully, nobody found it.
Mylani: Alright. Found the Oak Passage. We're on the right track.
You: How do you know where we're going? Everything looks the same.
Mylani: I've been around this part of the island an awful lot. There's so many small details that let me know I'm going the right way. We still need to be careful though. We're getting close to Valerie and anything could show up here.
Melanie: Like the snake woman?
Mylani: Ignoring that. Anyway, we just need to follow this dirt path through these trees and we should be there shortly.
After a few minutes of walking, you begin to notice an enticing scent wafting through the air. It kinda smelled like a mix of strawberries and vanilla. Soon, you and the others see a puddle of pink goo in the middle of the dirt path. As Mylani was about to walk over it, the goo began to move around. The goo quickly grew taller and wider until it became a giant blob of pinkness. The three of you moved further back as you saw the ball of goo begin to shift itself around, taking a familiar shape and forming familiar curves. Soon, you see what has truly been formed in front of your eyes: a woman made entirely out of goo.
>> #129858
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>> #129862
Score: 0 (vote Up)
That "Game mechanic info/future game plans" link is broken, both in this post and the last one. They both link to the previous part instead.
Thanks for telling me!
>> #129863
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>> #129865
Score: 0 (vote Up)
What happened to the lovely percentages of the "stats"? These green-red gradients make no sense to me...
Ditto.
>> #129866
Score: 0 (vote Up)
What happened to the lovely percentages of the "stats"? These green-red gradients make no sense to me...
I decided to change the percentages into bars to make things much easier to understand.
Green = good
Red = bad.
Nice and simple.
>> #129867
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>> #129869
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Yeah, but the percentages represented how "prevalently" the stats were affecting the character, which is simpler to conceptualize for quite a lot of people. Sure, the colors help show what's a good stat and what's a bad one, but not the extent of the influence of those stats.
Actually, it can perfectly show the influence. If the bar's green or mostly green, you're healthy. If the bar's red or mostly red, you're in a really bad place.
>> #129879
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>> #129880
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No immediate comsequences to this choice, but what we choose will decide if we lose or not, IMO
1. Help them get the potion
This is the start of the main quest and will further the story HWD has in mind. But we're woefully unprepared, we have no items and pur only skill needs us to get up close, not good with a phereomone oozing, aphrodisiac secreting plant girl Not the smart choice, we're just making it harder for ourselves by jumping straight in. HWD wants us to use potions, he'll fuck us for this. Verdict: High chance of losing first encounter down this line, we'll definitely lose to Audrey-II-With-Hips.
2.Go see a Witch Doctor
Now we're getting somewhere. Before setting out on their epic quest, who does the naive farmboy always see, hear the wisdom of, and recieve a powerful artifact that'll be useful in their quest from? A wize person trained in magic. This fucker is our Merlin, our Gandalf/Bilbo, our OB1-KN0B. Do you want hold Excalibur aloft, carry an elven sword, how about run around a jungle with a motherfucking lightsabre?
Here is were that'll happen, we'll recieve a potion or two that will help us against Valerie, some incredibly valuable information and something that'll help us in our confrontation with the spirit. But we still must be careful, this is a WITCH Doctor after all— A powerful priestess trained in voodoo magicks, she'll be mischievious and could dazzle us, speaking in appealing riddles that don't have thier deeper, sinister meaning revealed until the spell is already woven, abd our fate sealed.* Do not spite her, or she'll turn you into a frog**, and you will NOT get better.
3. Ditch them and try to find a way off the island.
This is a terrible idea, we are committing the cardinal sins of The Heroic Adventure; cowardice, rejecting our allies, and not helping people in need. There will be a way off the island, but it'll be one good end among 20 premature bad ends down this path, and the good end will be very unsatisfying, unlike becoming the folk hero of a tribe or the new hypno-spirit. Mark my words, HWD will fuck us if we choose not to continue his story and step away from the hero's journey. At best we'll be steered back to the main story with some sapped willpower, at worst we'll lose control of our own minds in a cold and uncaring jungle.
4. Look for Valerie on your own
There are two sides to every story, we don't know why Valerie wants the potions, but diplomacy is an option with anyway. This choice leaves us naive and that is simply asking for it.
It's unwise to go rushing headlong into this, we should pay a visit to a Witch Doctor, get a few potions and more info.
When were the Witch Doctors mentioned HWD? I don't remember them. same for "the plant woman".
Could you start giving us a time and date for when you're going to upload the next manip so we can make these comments early?
I think we should have both percentages and the slidebar.
Thanks HWD!
*Fig 1: g.co/kgs/1QK8bA
**A sexy frog: 66.media.tumblr.com/c2965...03o6MbE1sg5i50o1_1280.jpg