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Character
- ? hypno 2250
- ? klara (pokemon) 31
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Statistics
- Id: 157895
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Posted: 2022-11-27 04:32:13
by WaifuEater - Size: 1200x1800
- Rating: Explicit
- Score: 78 (vote up)
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>> #490758
Score: 2 (vote Up)
Psychic/Fighting
Signature Technique: Dream Crasher
ATK: 150
This move only works if Galarian Hypno is poisoned. The Pokemon that uses this move always goes first.
Ability: Venom Trance: Nullify Poison damage obtained while Poisoned, and maximize Attack when Poisoned.
A rare regional variant of Hypno found exclusively in the deep forests of the Isle of Armor, the Galarian Hypno has eschewed using its pendulum as a crutch and focused on meditation, martial arts, and the consumption of psychoactive herbs to increase its natural psionic abilities. Galarian Hypno lack the mental defenses and sleep inducing powers of their Kantonian cousins, but are so incredibly fast and incredibly strong that this is an incredibly difficult weakness to exploit.
The reason for this relative weakness is because Galarian Hypno's psionic powers are more offensive in nature; a Galarian Hypno does not so much make an opponent fall asleep as much as they collapse the victims mind upon itself to render them catatonic. The Galarian Hypno then proceeds to rip out the dreams of the victim by force; an unintended consequence of this is that the victims base urges are dragged up with the dreams, turning victims into increasingly sexual, primal beings that live off of instinct and emit extremely potent pheromones.
A curious side effect of the Galarian Hypno's lifestyle - the consumption of the Sulvia and Imanita herbs - is that these Hypno have incredibly violent reactions to poison. Any poisons or toxins introduced into their bloodstream will make the Galarian Hypno go berserk and begin attacking anyone and anything in sight, a rampage that can last up to four days without ceasing. Even when berserk, Galarian Hypno instinctively pursues targets that are connected to whatever poisoned it; using Toxic Spikes in an area where Galarian Hypno is known to roam is strongly advised against.
If the Hypno has recently fed on an erotic dream of a being of the opposite sex, or detects pheromone trails, the Hypno will pursue that being for miles by scent and force it to mate with the Hypno for upwards of a day before terminating it with its signature move, Dream Crasher.
Dream Crasher delivers a lightning fast, devastating flurry of blows that can individually turn a car into scrap metal, and inflict horrifying time slowing nightmares upon the victim before they succumb to their wounds.
>> #490764
Score: 5 (vote Up)
>> #490766
Score: 2 (vote Up)
Oh shit, I was so focused on punishing Klara for her lacing Toxic Spikes on the field like a cheap cunt that I forgot Toxic Orb exists. XDDDDDD
(It could be worse. I was gonna have it be like Hawlucha's signature move and be both Fighting and Psychic at once until I remembered Poison resists fighting and, again, this is a hard counter to Klara.)
>> #490828
Score: 0 (vote Up)
Amazing thicc Klara and amazing backstory~~~
Really hope they give hypno something one day couldn't even give it the pendant when giving all the gen 1s their hold items @.@
>> #492483
Score: 0 (vote Up)
Very well done.