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- Id: 184035
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Posted: 2023-10-24 18:50:28
by No-Ω - Size: 2000x4000
- Source: gelbooru.com/index.php?page=post&s=view&id=4472967
- Rating: Explicit
- Score: 38 (vote up)
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>> #523834
Score: 3 (vote Up)
>> #523836
Score: 2 (vote Up)
>> #523846
Score: 2 (vote Up)
Even if that doesn't happen, this caption alone proves we made the right choice. I like that we made her feel good emotionally and physically, particularly since we didn't stand to lose anything doing so and still have the opportunity to please our Mistress: the Pharaoh!
I think it's a testament to both the quality of your writing and the length of this journey that I actually feel so invested and personally good about my own virtue making this choice. Well done!
>> #523856
Score: 1 (vote Up)
You're right. I know I offered Valor as a reward for the rude option of abandoning the Zombie girl mid trance, but it is just as well earned here, and I think I'll have the adventurer receive it later.
But I've actually been struggling with what to do about Valor's requirements for a bit. Because when I started this series and wrote that ruling I thought "Obviously each time the adventurer approaches a monster girl and gets away scot-free, it must be because of the audience's collective choice and good decision making, and so they must get rewarded valor for refusing the direct temptation".
But with both Pharaoh and the Zombie, I'm kind of spitting in the face of my own past assumption. Pharaoh didn't take any stats away, but the adventurer had no choice in approaching or leaving, she was in control at every step. And he came at her feet, which doesn't really feel like it deserves a point reward. Even though all the rules apply on paper.
And for Zombie, you didn't refuse the temptation so much as you redirected it. The 'flavor' of Valor, as opposed to the 'ruling', is that you walk into the lion's den and come out without a scratch, but for the Zombie, you were the lion. So it still feels weird to say that's the way it can work, but in this case I don't mind giving it to you guys.
I recognize this is kind of my fault for writing myself into a corner, mechanically speaking.
>> #523971
Score: 0 (vote Up)
However there are also less obvious choices where we commit a lustful action but is the main motivation is out of a desire that puts us in control: the desire to treat somebody nicely, the desire to take control, etc.
In these cases we are not guaranteed Valor because the monster girl might take advantage of us and inflame our temptations, putting the monster girl in control. If we make it out of these encounters without a stat loss, we gain valor. If we the monster girl takes advantage of us in the next caption and our encounter concludes in that caption, we simply don't come out with a valor increase. That way there's no hidden unavoidable penalty - since the game very much relies on us having an idea of what the consequences of our choices will be.
However If the monster takes advantage of us and the encounter continues across multiple captions then what happens to us can depend on the choices we make in those subsequent captions, kind of like the encounter with the Vampire.
In this way, indulging in lustful behavior out of nobility, dominance, or other motives may be rewarded with Valor, but only if we've judged the situation correctly. At the same time, it reduces the danger of hidden penalties. You can write your characters the same way you have all along. The Vampire was a good example of a multi-part encounter where we tried to dominate. This zombie-girl is a good example of a single-choice encounter where we tried to be noble. What do you think?
>> #524097
Score: 0 (vote Up)
>> #524122
Score: 1 (vote Up)