11 comments (0 hidden)

Xlmpth
>> #538369
Posted on 2024-03-18 05:58:28
Score: 9 (vote Up)
I must've gone insane and blacked out, when did this happen?
This has nothing to do with anything, I just wanted to experiment with COM3D2 poses then one thing led to another and now we have a meat factory.

Wezehsh777
>> #538373
Posted on 2024-03-18 06:23:36
Score: 4 (vote Up)
It is something interesting and the truth is that it looks incredibly well animated, this may have potential

HypnotizedUnicorns
>> #538384
Posted on 2024-03-18 12:00:45
Score: 3 (vote Up)
I absolutely love this

xXAndrellicusXx
>> #538385
Posted on 2024-03-18 12:36:02
Score: 2 (vote Up)
My god, something about that bounce just hits right

L12@
>> #538392
Posted on 2024-03-18 15:09:03
Score: 1 (vote Up)
I didn't know this program can do videos.

pokemongirl
>> #538401
Posted on 2024-03-18 17:34:53
Score: 0 (vote Up)
Gosh this is awesome!!! So sexy and robotic~~~

I can imagine them all bonking into each other and squishing before just going on zombie walking so well!!!

SleepyAxolotl
>> #538410
Posted on 2024-03-18 19:58:54
Score: 0 (vote Up)
Love this! Glad to find out this way that you can make videos on CM3D2 xD

Musna
>> #538425
Posted on 2024-03-19 03:16:57
Score: 3 (vote Up)
Magnificent, I need context.

L12@
>> #538434
Posted on 2024-03-19 04:35:11
Score: 0 (vote Up)
Is there a video on how to do this in cm3d2?

Xlmpth
>> #538440
Posted on 2024-03-19 07:59:24
Score: 0 (vote Up)
>> #538425
Context?

>> #538434
I don't know about a video, but there's some documentation out there that I learnt some of the techniques from. I wouldn't describe this as a video feature persay; The only difference in process between a regular screenshot and this is that I used blender to export a custom animated pose, which I then recorded externally.
I'd look into CM3D2 converter (plugin for blender import/export of .model and .anm files), and maybe livelink (another plugin for both blender and CM3D2, lets you visualise poses and animations in realtime). You can get any armature skeleton .model as a template (from sybariseditor or whatever its called) and then apply the .anm over it to see what it does.
I also found out how to loop the animations by adding an entry to a specific .nei file.

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