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>> #538369
Score: 9 (vote Up)
This has nothing to do with anything, I just wanted to experiment with COM3D2 poses then one thing led to another and now we have a meat factory.
>> #538373
Score: 4 (vote Up)
>> #538384
Score: 3 (vote Up)
>> #538385
Score: 2 (vote Up)
>> #538392
Score: 1 (vote Up)
>> #538401
Score: 0 (vote Up)
I can imagine them all bonking into each other and squishing before just going on zombie walking so well!!!
>> #538410
Score: 0 (vote Up)
>> #538425
Score: 3 (vote Up)
>> #538434
Score: 0 (vote Up)
>> #538440
Score: 0 (vote Up)
Context?
>> #538434
I don't know about a video, but there's some documentation out there that I learnt some of the techniques from. I wouldn't describe this as a video feature persay; The only difference in process between a regular screenshot and this is that I used blender to export a custom animated pose, which I then recorded externally.
I'd look into CM3D2 converter (plugin for blender import/export of .model and .anm files), and maybe livelink (another plugin for both blender and CM3D2, lets you visualise poses and animations in realtime). You can get any armature skeleton .model as a template (from sybariseditor or whatever its called) and then apply the .anm over it to see what it does.
I also found out how to loop the animations by adding an entry to a specific .nei file.