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- Id: 35903
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Posted: 2016-04-21 20:00:55
by crazycowproductions - Size: 1100x825
- Source: crazycowproductions
- Rating: Questionable
- Score: 45 (vote up)
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>> #100134
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>> #100167
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Four reasons to play an Enchanter in Pathfinder
All very good reasons *giggles*
>> #100175
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>> #100177
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Four reasons to play an Enchanter in Pathfinder
Just wow! Is there any downside?
>> #100189
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Just wow! Is there any downside?
You are the mage. Therefore, the helicopter gunship... er dragon targets you first.
>> #100196
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Ah, Pathfinder, the rpg with a class that is literally 'You there! YES YOU! JOIN MY CULT!"
Heh didn't even go into the non wizard sorcerer class
>> #100197
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>> #100257
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Just wow! Is there any downside?
You have restricted access to two schools of spells and Enchanters have meh specialist abilities, (a bonus to social skills, a touch range not-quite-stun attack, a shortranged weak debuff and you are a risky target for enchantment spells).
A better class choice for creating a cult would be the Psychic from Occult Adventures: You have most of the mind control stuff that wizards can do, plus you can look forward to a great spell that will give you all the time leading your cult you could ever want: Major Mind Swap, which lets you permanently swap minds with another person, (say that piece of physical perfection you recruited as a 'successor'[1]), and is one of the few ways of avoiding death by old age in Pathfinder.
[1] Or the nobleman's son you have kidnapped, shortly before the heroes come to kill you and scatter your now 'leaderless' cult.
>> #100366
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Four reasons to play an Enchanter in Pathfinder
Fucking Wizards. I'll stick to Fighters and Warblades any day.
>> #100410
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