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3d barefoot black_hair blonde_hair blue_eyes bottomless brown_eyes female_only femsub long_hair multiple_girls original short_hair spiral standing standing_at_attention sweater voyer

5 comments (0 hidden)

voyer
>> #113906
Posted on 2016-07-11 08:52:41
Score: 1 (vote Up)
Created this one because someone was nice enough to give away a sweater-prop for use with DAZ Genesis characters.

someguy231
>> #113913
Posted on 2016-07-11 09:23:12
Score: 1 (vote Up)
why hello there.

snow_Drift
>> #113926
Posted on 2016-07-11 11:53:07
Score: 0 (vote Up)
Nice use of the Magritte and the Munch! Love seeing real art in the back.

pokemongirl
>> #113973
Posted on 2016-07-11 21:46:24
Score: 1 (vote Up)
voyer said:
Created this one because someone was nice enough to give away a sweater-prop for use with DAZ Genesis characters.


Mmmm ya I really want those sweaters!

pokefannafekop
>> #114091
Posted on 2016-07-12 13:20:41
Score: 0 (vote Up)
As someone who works with 3D animating models, I've got a few pointers:

○ Models and textures:
• Make sure that your texture cleanly and naturally fits the model. When working on the model yourself isn't viable, experiment with heavy normals and various graphic-design and camera angle tricks. In the end, the image you want the viewer to focus on should be mostly un-warped and "clean" looking, where this looks like it's in DESPARATE need of some ironing and untangling.
○ Environment:
• Might want to draw the viewer's eye to the couch more, and less to the macabre classical painting.
○ Faceposing
• ...Can make or break a piece. Default faces are not good. I'd recommend a flattish lip-line, and about 40% closed upper eyelids, with slightly closed lower eyelids.
○ Lighting
• Lighting's been a scourge of 3D images here on the hub for a while. I'd recommend having a wide-frustrum global light where a ceiling lamp would be, casting a shadow and giving some better spacial reference. Additionally, while it should be significantly bright, it shouldn't be totally luminant, or it looks like you just ticked fullbright in SFM, which is kind of ugly. Instead, give each character another, harder to notice light with just a touch of brightness to help them stand out and highlight their features. These should be kept extremely subtle.
○ Model Posing
• The big one. Remember that unless they're supposed to be human dolls or something, no one stands perfectly straight. Put some give in those arms and legs, more so if they're extremely relaxed. Furthermore, while most posers and animators use body language to convey motion, many find it much harder to portray an empty lack of emotion. Hypnosis body language should be relaxed. Try just taking the pose that your characters will be taking, and then letting it settle into it's most comfortable, least-effort-required pose, then look at that. Obviously, worrying about inhibitions like pride and such can make a fully-conscious person a poor model, but try your best yeah? Good, natural body language is key, even if there are some bumps in the translation.

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