HypnoFinder said: Don't usually ask for stuff, but are you planning on doing more of these?
If so would any of these include best girl Adrian Andrews?
Unfortunately I can only work with characters who have 3D models, and of those only characters who's models have been ported to Source Filmmaker, which is a process I can't do anything to facilitate on my own. The current available cast of ladies is Maya Fey, Pearl Fey, Trucy Wright, Athena Cykes, Ema Skye, and Ga'ran Sigatar Khura'in, all of whom are in their SoJ form.
Also important to note: starting on the 11th I'll be losing access to my work computer for three months. I'll see if it's possible to continue doing stuff on my laptop, but if not, I'm probably only going to be able to do one or two more animations and that'll be it for a while.
Just so you know, the eye texture has different offsets depending on the emote. Like her "shocked" one generally has her eyes narrow by switching to a tinier one.
They mask it with a blink so it looks seamless.
Same thing goes for the teeth, but they use a different mesh entirely for certain emotes.
Jum said: Just so you know, the eye texture has different offsets depending on the emote. Like her "shocked" one generally has her eyes narrow by switching to a tinier one.
They mask it with a blink so it looks seamless.
Same thing goes for the teeth, but they use a different mesh entirely for certain emotes.
Yeah, I'm aware of the mesh-switching. The SFM models come pre-packaged with them in the form of bodygroups, which you'll notice I used to switch out the hands during the thinking pose. I just chose not to change the eyes and teeth this time.
>> #334442
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Still really happy that Ema got ported to SFM. Higher quality in source.
>> #334445
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>> #334448
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>> #334450
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>> #334452
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>> #334460
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This looks really good, animation looks straight of of the games, really glad to see more of this.
Leg. This is fantastic. You've done what I try to do and stayed true to source material in the presentation.
Incredibly good!
Oh this is awesome.
Thanks, y'all! That's super nice.
>> #334497
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If so would any of these include best girl Adrian Andrews?
>> #334507
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Don't usually ask for stuff, but are you planning on doing more of these?
If so would any of these include best girl Adrian Andrews?
Unfortunately I can only work with characters who have 3D models, and of those only characters who's models have been ported to Source Filmmaker, which is a process I can't do anything to facilitate on my own. The current available cast of ladies is Maya Fey, Pearl Fey, Trucy Wright, Athena Cykes, Ema Skye, and Ga'ran Sigatar Khura'in, all of whom are in their SoJ form.
Also important to note: starting on the 11th I'll be losing access to my work computer for three months. I'll see if it's possible to continue doing stuff on my laptop, but if not, I'm probably only going to be able to do one or two more animations and that'll be it for a while.
>> #334509
Score: 0 (vote Up)
They mask it with a blink so it looks seamless.
Same thing goes for the teeth, but they use a different mesh entirely for certain emotes.
>> #334520
Score: 0 (vote Up)
Just so you know, the eye texture has different offsets depending on the emote. Like her "shocked" one generally has her eyes narrow by switching to a tinier one.
They mask it with a blink so it looks seamless.
Same thing goes for the teeth, but they use a different mesh entirely for certain emotes.
Yeah, I'm aware of the mesh-switching. The SFM models come pre-packaged with them in the form of bodygroups, which you'll notice I used to switch out the hands during the thinking pose. I just chose not to change the eyes and teeth this time.