Going off the original rules, you could make this a bit of a game of resisting by adding some extra conditions. If you roll a 1 or 2, the subject becomes more aware/awake. If you roll a 5 or a 6, the subject becomes more entranced. Then, let the subject decide for each roll whether to straight roll, roll twice and take higher, or roll twice and take lower. The subject might choose to take higher if it’s something that’ll be arousing, or they want to do, but as you roll higher numbers the subjects mind becomes more clouded until they struggle to focus. This could help combat the problem where you can issue the same command over and over, because the odds of rolling two sixes is 1/36. Instead you have to entertain them first with ideas they want, and after that you can suggest more difficult things. You could also rule you can’t give two commands that have the same effect, so you can’t just “you want me to roll a six” over and over because it’ll eventually work.