LillyTank said:
I see, well regardless, can you tell me a little more about the game play?
Adding to what EoD said, combat is very MMO-like. Your characters auto-attack whenever they are within range, while you have a sort of skill pool with 8 "Arts" that you can scroll through with the D-pad and activate with the A button. The art then has to cool down for you to use it again. During battle, you can do things like switch between your melee and range weapon, sprint, and jump. Jumping in battle doesn't really do anything, but, it's possible to do more damage if you attack from an advantageous position. For example, shooting an enemy from the top of a nearby hillside. You can also lock onto enemies' appendages during battle to destroy them. This weakens them and often has benefits for your party, as well as increasing the odds that the creature will drop certain materials.
In addition, at certain points during battle, you may see a sort of QTE-style event pop up, that involves pressing the B button whenever a shrinking ring enters a colored spot on a circle. This triggers a "Soul Voice", which is basically a command that your character will shout to your party members. If your party members then use an art that matches your command, they and you will receive certain bonuses like added damage, restored HP, etc. Likewise, your party members may shout out commands to you during battle. When they do, any art on your skill bar that matches their request will glow, and using it will give you a bonus. You can customize your own character's Soul Voices.
In addition, as you battle you will accumulate both morale and TP (tension points). As morale increases, things like Soul Voice activation becomes more common and your party becomes stronger. TP is used to activate particular arts. You can also use 3000 TP to resurrect party members that are defeated in battle, and at some point in the game, you gain the ability to use 3000 TP to activate Overdrive, which is like Limit Break.
And, of course, at one point in the game, you gain access to Skells. Those are the giant mechs you've probably seen in media for the game. You can fight both in and out of Skells, and you can enter and exit your Skell at any time during battle. Battle inside a Skell works basically the same way battling on foot does, so there's really nothing to add. Skells add an extra layer to the game, though, and during the later part, you'll have to make Skells a major part of your battle strategy.
And that's all just battles. That doesn't even include side missions, AM leveling, character affinities, Frontier Nav, Squad Tasks... There really is a lot to this game.