If there were a Hypnohub fighting game
After the comment thread that popped up on this post...
hypnohub.net/post/show/34...ess-deme-female_only-fems
...there's been a series of ideas rattling idly around my head for quite a while. I'm trying to go into the field of game development, and as someone who loves to conceptualize things (especially game ideas, mechanics, stories and visuals), the thought of a Hypnohub fighting game kind of splits me in two. One part of me knows it could be absolutely fantastic to have a fighting game literally designed around this site, its characters and hypnosis in general, while the other part is just kind of crying because it's never going to happen.
Imagine the possibilities, though: Hypnohub's all-stars, from Hypno-Tan to Erika to Crystal, all going at it in traditional arcade-fighter combat. Combat based not only on the characters' fighting skills, but on their hypnotic aspects. Special moves would feature characters' trademark styles of hypnosis, and their character types (rushdown, grappler, zoning, etc) could be based off of trademark character traits (this was discussed on the aforementioned post)
What are your ideas? Would everyone here actually want to see something like this? And how practical is it?
hypnohub.net/post/show/34...ess-deme-female_only-fems
...there's been a series of ideas rattling idly around my head for quite a while. I'm trying to go into the field of game development, and as someone who loves to conceptualize things (especially game ideas, mechanics, stories and visuals), the thought of a Hypnohub fighting game kind of splits me in two. One part of me knows it could be absolutely fantastic to have a fighting game literally designed around this site, its characters and hypnosis in general, while the other part is just kind of crying because it's never going to happen.
Imagine the possibilities, though: Hypnohub's all-stars, from Hypno-Tan to Erika to Crystal, all going at it in traditional arcade-fighter combat. Combat based not only on the characters' fighting skills, but on their hypnotic aspects. Special moves would feature characters' trademark styles of hypnosis, and their character types (rushdown, grappler, zoning, etc) could be based off of trademark character traits (this was discussed on the aforementioned post)
What are your ideas? Would everyone here actually want to see something like this? And how practical is it?