Beware The Jungle's Delights [Game][WIP & help needed]
Hello everybody,
I'm posting here in order to gain attention and help on a little game project I started this early January, called Beware The Jungle's Delights, inspired by the Jungle Book's Kaa encounters.
//What is it?
This is designed as a 2D platforming game, where you take control of a boy named Siktaa (see Mowgli but with a green robe and turban s24.postimg.org/z1tun7qjp/siktaapreviewingame.png ) and you'll have to traverse 6 levels while avoiding being captured by the snake Saanand. The game is Safe For Work, but is obviously designed around Kaa's hypnosis from the Jungle Book.
//How would it play?
Siktaa will be able to run, jump, crouch and crawl, climb on ledges and ropes. He has a hypnosis bar that goes up depending on the hazards (more on that later down the road):
Level 0: [normal eyes] no changes.
s30.postimg.org/xu00mtcyp/level0testbig.gif
Level 1: [pupils have a color aura, expression is of awe] gives sluggier movements and you move a bit slower.
s30.postimg.org/3qlhuv9pd/level1testbig.gif
Level 2 : [hypno spirals go on slowly, expression is a bit of tiredness] inverts controls on top of the other effect.
s30.postimg.org/vrzj8kezl/level2test_w_eyelidsbig.gif
Level 3 : [hypno spirals go faster, eyes wide open, grin] takes the control away from the player to go towards Aanand, but the player can still try to shake it off.
s30.postimg.org/45wrnvvmp/level3testbig.gif
Level 4 : [eyes shut, grin] basically game over.
s28.postimg.org/vcxs4iogt/gameover.png
Depending on the level the ambient would fade into a typical Kaa-like theme (one instrument added for each level) and the background would fade out to reveal the spiral hypnosis.
The bar goes up if the player goes into contact with Aanand's coils (like having to climb a vine but it's actually Aanand and other situations), and/or if he/she hears/collides with his words (letters/words waving around, like projectiles and hard to avoid depending on the difficulty), and/or if he looks into Aanand's eyes if they go into spiral mode.
The player can deplete this bar by either not being in these situations or by either covering their eyes (but obviously you can't see) or looking away, or covering their ears (only if your arms are free), or push away.
//What needs to be done?
The game is planned to be made on Construct 2, as it is both easy to use and powerful.
I can already work on graphics as I've shown, level design, a bit of coding, and sound design, but I need someone who can compose, a bit of voice work (grunts and transition between levels/when the hypno bar increases [inspirations, "uuh"s "aah"s and so on] for Siktaa; hissings, jiggles, and lines for Saanand) and any help (even on the stuff I can already work on, this means a faster production time) and feedback are welcome.
Hoping this gets off the ground!
I'm posting here in order to gain attention and help on a little game project I started this early January, called Beware The Jungle's Delights, inspired by the Jungle Book's Kaa encounters.
//What is it?
This is designed as a 2D platforming game, where you take control of a boy named Siktaa (see Mowgli but with a green robe and turban s24.postimg.org/z1tun7qjp/siktaapreviewingame.png ) and you'll have to traverse 6 levels while avoiding being captured by the snake Saanand. The game is Safe For Work, but is obviously designed around Kaa's hypnosis from the Jungle Book.
//How would it play?
Siktaa will be able to run, jump, crouch and crawl, climb on ledges and ropes. He has a hypnosis bar that goes up depending on the hazards (more on that later down the road):
Level 0: [normal eyes] no changes.
s30.postimg.org/xu00mtcyp/level0testbig.gif
Level 1: [pupils have a color aura, expression is of awe] gives sluggier movements and you move a bit slower.
s30.postimg.org/3qlhuv9pd/level1testbig.gif
Level 2 : [hypno spirals go on slowly, expression is a bit of tiredness] inverts controls on top of the other effect.
s30.postimg.org/vrzj8kezl/level2test_w_eyelidsbig.gif
Level 3 : [hypno spirals go faster, eyes wide open, grin] takes the control away from the player to go towards Aanand, but the player can still try to shake it off.
s30.postimg.org/45wrnvvmp/level3testbig.gif
Level 4 : [eyes shut, grin] basically game over.
s28.postimg.org/vcxs4iogt/gameover.png
Depending on the level the ambient would fade into a typical Kaa-like theme (one instrument added for each level) and the background would fade out to reveal the spiral hypnosis.
The bar goes up if the player goes into contact with Aanand's coils (like having to climb a vine but it's actually Aanand and other situations), and/or if he/she hears/collides with his words (letters/words waving around, like projectiles and hard to avoid depending on the difficulty), and/or if he looks into Aanand's eyes if they go into spiral mode.
The player can deplete this bar by either not being in these situations or by either covering their eyes (but obviously you can't see) or looking away, or covering their ears (only if your arms are free), or push away.
//What needs to be done?
The game is planned to be made on Construct 2, as it is both easy to use and powerful.
I can already work on graphics as I've shown, level design, a bit of coding, and sound design, but I need someone who can compose, a bit of voice work (grunts and transition between levels/when the hypno bar increases [inspirations, "uuh"s "aah"s and so on] for Siktaa; hissings, jiggles, and lines for Saanand) and any help (even on the stuff I can already work on, this means a faster production time) and feedback are welcome.
Hoping this gets off the ground!