Hypno-Eretica
03/14/18 06:50PM
Hypnohub TCG who’s interested?
I like card games.
I like my fetishes.
Three cups of coffee and a sleepless night later, I came up with an outline for this monstrosity.
I feel like this could be a lot of fun, but for now it’s a concept.

Tell me what you think?



Hypnohub trading card game

Damage types:

Visual
Audio
Magic
Toxin
Cyber
Contact
Mental

Each character card has a “Dom” and “Sub” effect
Doms can be used to activate Trance cards
Doms have defense ratings that determine how much damage they can take of each variety before succumbing
When a Dom succumbs they fall under the other player’s control and become a Sub.
Characters typically have one damage type and a gender as “Types”, however characters can have more than one damage type.

Genders:
Male
Female
Futa
Androgynous

Trance cards are abilities that can only be activated if you control a “Dom” of the proper Type(s). These are your “attacks”

Trinkets are equipment, can only be worn by units with the proper types, you only need to control any character, Dom or Sub to activate.

Secrets are kept in the hand and activate when a specific trigger occurs. May or may not require a Character to activate.

Four cards to start, Draw one per turn

Players can summon one character as a Dom per turn.

Trances and Trinkets can be declared at any time during your own turn

Secrets can be used when the description says

First to Trance five subs wins

Mechanics to add:

Sexuality:
+ more depth to Trance abilities
- might over complicate things
- could render a character useless because all of the opposing characters are stright

More descriptors:
+ added depth (cyborg, human, humanoid, monstrous)
- might over complicate things

Commander:
+ alternative win conditions
+ immersion
- lots of work
- not sure how to implement
DarkMask
03/14/18 08:06PM
This sounds awesome! I'd play it.
The_Wavemaster
03/14/18 08:23PM
Looks pretty good at a glance. Ied say keep it simple, over complication is the death of all such things.
NinjaKirby
03/14/18 09:20PM
sounds fun. I'd be game.
Hypno-Eretica
03/14/18 09:27PM
Thanks for the input. At the moment I’m looking into ways to make it playable digitally so that the Hib can enjoy it. I’d also need someone to help design individual cards and someone to help manip images.
IDPet
03/14/18 10:08PM
I think could be interesting archetypes with certain thematics (as long as you do not need to focus an entire deck around it).

For example:
Doll/Time Stop/Statue Archetype: Focused on paralyzing enemy cards.
Pet Archetype: Focused on Pet Play, different effects depending on the animal.
Buttler/Maid/Servant Archetype: Focused on servitude, control of enemy minions until the end of the turn or permanent.
Robot Archetype: Silence enemy minions but you can force them to use their abilities.
Amnesia Archetype: Hand Control
Unaware Archetype: Deck Control

Things like that.
Hypno-Eretica
03/14/18 10:13PM
IDPet said:
I think could be interesting archetypes with certain thematics (as long as you do not need to focus an entire deck around it).

For example:
Doll/Time Stop/Statue Archetype: Focused on paralyzing enemy cards.
Pet Archetype: Focused on Pet Play, different effects depending on the animal.
Buttler/Maid/Servant Archetype: Focused on servitude, control of enemy minions until the end of the turn or permanent.
Robot Archetype: Silence enemy minions but you can force them to use their abilities.
Amnesia Archetype: Hand Control
Unaware Archetype: Deck Control

Things like that.


That’s not a bad idea, but there are no minions. All characters start out as full Doms, but beecome Subs upon running out of health of at least one type.
So controlling enemy characters is a cool idea, but I’m not sure how to do it. I’ll tgink of something.
IDPet
03/14/18 10:19PM
Hypno-Eretica said:
That’s not a bad idea, but there are no minions. All characters start out as full Doms, but beecome Subs upon running out of health of at least one type.
So controlling enemy characters is a cool idea, but I’m not sure how to do it. I’ll tgink of something.



You could start the match with 1 Dom and 5 Slaves, slaves being him/her shields and having abilities depending on what your Dom is.
Hypno-Eretica
03/14/18 10:22PM
IDPet said:
You could start the match with 1 Dom and 5 Slaves, slaves being him/her shields and having abilities depending on what your Dom is.




Now I thought of something like that, but since the win condition is to get five slaves, I can’t see hiw to work that in.
IDPet
03/14/18 10:39PM
What do you think?

Some Doms have the "summon slave" ability when Summoned..

Slaves are tokens summoneds when you summon the Dom, Each Dom has different number of slaves that work as her health. For example: Dom 3 HP, Summon 1 Slave 2HP, you need to destroy/control/get out of the way the slave first.
-When a Dom run outs of slaves, he/she can receive direct attack and become a sub.
-So a healing mechanic can become a "recover slaves" mechanic.

-If you steal a token you can not use it as a shield.
-Destroyed tokens leaves the field.

If it doesn't works is fine, maybe my suggestion was not a good idea xD
Imasuky
03/14/18 10:41PM
I like the idea for this can't offer much help but you have my moral support.
Dr_Mabuse
03/14/18 10:41PM
Hypno-Eretica said:
Now I thought of something like that, but since the win condition is to get five slaves, I can’t see hiw to work that in.

Control 10 slaves, but one enemy Dom = 5?
Hypno-Eretica
03/14/18 10:54PM
Dr_Mabuse said:
Control 10 slaves, but one enemy Dom = 5?

It’s not that, every character has an ability as a Dom, and they get their Sub ability when they succumb to control, turning them from a Dom into a Sub.

bullet
03/15/18 08:11AM
Didn't someone have a similar idea a couple years back? I'm pretty sure we have a thread for it lying around somewhere
Hypno-Eretica
03/16/18 05:31AM
bullet said:
Didn't someone have a similar idea a couple years back? I'm pretty sure we have a thread for it lying around somewhere


Yeah the creator of that topic actually talked to me about it. It’s a coincidence though.
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