Mindcollector13 said:
So how do you uhhhhh
Attack?
So how do you uhhhhh
Attack?
You have to pick up the chest on the right side of the cave like the game tells you before having the option to attack.
Anyways, I've caught up to the end of the update, and in my opinion this game is quite good. It's not too ambitious but is still quite enjoyable. There's enough personality variety that it keeps the character interactions interesting. I especially liked Company Supplier. The goblin slayer naming convention felt silly at first, but it's growing on me.
In terms of gameplay I prefer the fire emblem combat system that srpg studio games use over rpg maker's more boring turn based rpg style. I thought the stages were way too easy, but that also ties to my next point.
The biggest thing I wish was different would be if level up stat gains are deterministic rather than random. I don't know if srpg studio supports that, but I think it would make game balance simpler. I always feel compelled to save scum for better level ups when it's random, and it ends up making the game way too easy as a result. If you as the developer know exactly what each character's stats can be, then I imagine it should be easier to calibrate stage difficulty.
Anyways, this was really great and there was way more content than what I expected out of a supposed demo release. I'm looking forward to the next update!