TakyonH said:
That is a very simple platformer that relies heavily on its ~charming~ artstyle, just like every game on their "best games" section, and I highly doubt you would be able to program the transformation stuff other people have been talking about.
Unity is a pretty good choice, though.
That is a very simple platformer that relies heavily on its ~charming~ artstyle, just like every game on their "best games" section, and I highly doubt you would be able to program the transformation stuff other people have been talking about.
Unity is a pretty good choice, though.
I picked that as an example because it was a platformer and we are discussing a platformer. It does get more complex though as you progress and collect items to give you new abilities.
Anyways, I don't know what method you were thinking of for programming a transformation, but the way I would do it would be almost trivial to implement. Kind of a bad example if you wanted to point out how stencyl couldn't handle something.