strangeperson said:
Pretty much if you are in a dungeon crawl, all you have to do is keep turning left and you'll make it through. At least I'm pretty sure that's it.
I could also talk about the right hand rule but I don't think anyone wants a physics lecture. >___>
Hah, screw that! My game's intro dungeon is a labyrinth! :P
Not a very confusing one, maybe, but a labyrinth nonetheless!
Nell-Chrome said:
I skipped that because I think most of the scripts are outdated
Nope. Most of the ones I've tried have worked for me. This list is still actively managed. :3
Hahaha, if only because I can't even do that, myself! If I knew how to make or where to find those things, I'd be using them all over my game. XD
You said your game will be very text heavy, right? You should consider grabbing the <<
rmrk.net/index.php/topic,44525.0.html|ATS series>> scripts, if you haven't. I VERY VERY highly recommend them. They can make your message boxes look SO much nicer and add SO many aesthetic features to them.
In fact, ATS also fixes a very annoying oversight in RPG Maker's message system. The message system does not automatically word wrap. In other words, if you type a REALLY REALLY long line of text without MANUALLY adding line breaks, the text will just cut off at the edge of the screen, rather than wrapping around to the next line, making it literally impossible to read. ATS, if you enable Paragraph Formatting, removes this problem and automatically wraps the text.
I can't live without the ATS scripts, anymore. They made writing for my game so much easier and much more rewarding.