Remember when someone tried to do hypnosis game?
Well, here is little universal system, that also can work for hypnosis game. All you will need is roll20 account (or any similar system, tbh you just need grid with tokens and dice roller).
1) Read this system:
EP - Endurance Points - When these go down, that character lose. Oops.
Pw - Power - Your "Attack".
D - Defence
Attack: Roll number of dices equal to attacker's power - 1. For each character adjacent to both attacker and defender (unit counts as adjacent to itself) add one dice. Add the dices together to match or exceed the defender's defence (add +1 to defence per defender's adjacent ally). Deal damage equal to number of unused dices.
Only one unit can attack in turn.
Counterattack: If no damage is dealt, roll for counterattack. Defender roll dices equal to his power -1 (additional -1 if non-adjacent to attacker), without bonuses for adjacent allies.
Attacking in row: When one unit attack twice in row defender reiceve bonus defence equal to number of times this unit attacked twice in row.
Capture: Defeating enemy create 1/0/5 token for attacker side. Defeating tokens is not required to victory. Defeating token does not give token to killer.
Movement: Each unit can move 2 squares. One square adjacent to enemiemy is equal to 1.5 squares - and 0.5 is rounded down. Each unit move in your turn.
Unit types:
Mortar: +3 power, can't hit enemy within 3 squares
Runner: 3 movement instead of 2.
Support: Can support attack when non-adjacent to enemy, but -1 attack when supporting.
Defender: +2 defence per enemy adjacent to both attacker and defender, not counting attacker.
2) Determine how much points you want to use (check step 3)
3) Create characters using this system:
1/1/5 character - 1 point
1st unit type for character - 1 point
2nd unit type for character - 3 points
Power:
+1 (2) - 1
+2, +3 - 2 each
+4, +5, +6 - 3 each
+7 and higher - 4 each
Defence:
+2, +4, +6 - 1 each
+8, +9, +10, +11, +12 - 1 each
+13 and higher - 1.5 each
Health:
+1 - 2
Higher - previous cost + bonus. +2 - 2 +2, +3 - 4 + 3, +4 - 7 + 4 ect.
4) Have fun, and don't forget to roleplay :3
System is very, very moddable. You decide on how big arena of battle is, how much points you have for your armies. You can add own properties as well. Want unit that gain extra power during counterattack? Why don't you just make it ^^
1) Read this system:
EP - Endurance Points - When these go down, that character lose. Oops.
Pw - Power - Your "Attack".
D - Defence
Attack: Roll number of dices equal to attacker's power - 1. For each character adjacent to both attacker and defender (unit counts as adjacent to itself) add one dice. Add the dices together to match or exceed the defender's defence (add +1 to defence per defender's adjacent ally). Deal damage equal to number of unused dices.
Only one unit can attack in turn.
Counterattack: If no damage is dealt, roll for counterattack. Defender roll dices equal to his power -1 (additional -1 if non-adjacent to attacker), without bonuses for adjacent allies.
Attacking in row: When one unit attack twice in row defender reiceve bonus defence equal to number of times this unit attacked twice in row.
Capture: Defeating enemy create 1/0/5 token for attacker side. Defeating tokens is not required to victory. Defeating token does not give token to killer.
Movement: Each unit can move 2 squares. One square adjacent to enemiemy is equal to 1.5 squares - and 0.5 is rounded down. Each unit move in your turn.
Unit types:
Mortar: +3 power, can't hit enemy within 3 squares
Runner: 3 movement instead of 2.
Support: Can support attack when non-adjacent to enemy, but -1 attack when supporting.
Defender: +2 defence per enemy adjacent to both attacker and defender, not counting attacker.
2) Determine how much points you want to use (check step 3)
3) Create characters using this system:
1/1/5 character - 1 point
1st unit type for character - 1 point
2nd unit type for character - 3 points
Power:
+1 (2) - 1
+2, +3 - 2 each
+4, +5, +6 - 3 each
+7 and higher - 4 each
Defence:
+2, +4, +6 - 1 each
+8, +9, +10, +11, +12 - 1 each
+13 and higher - 1.5 each
Health:
+1 - 2
Higher - previous cost + bonus. +2 - 2 +2, +3 - 4 + 3, +4 - 7 + 4 ect.
4) Have fun, and don't forget to roleplay :3
System is very, very moddable. You decide on how big arena of battle is, how much points you have for your armies. You can add own properties as well. Want unit that gain extra power during counterattack? Why don't you just make it ^^