Ogodei-Khan said:
Stages always bugged me. The last time i tried participating in a ladder (where i got my ass handed to me and my resulting attitude created a bit of resentment in that community at the time), part of the friction was caused because my counterpicks were apparently all banned, i just never bothered to check the list.
To me, i'll fight anywhere, that's part of the fun. Thus i seem to do better on the weirder stages because that's where players who are otherwise better than me are somewhat off their game.
There are some stages that are fun and intricate and some stages that are just plain dickish.
Stages like Halberd, Delfino Isle and Dreamland are interesting; having gimmicks that are neither overwhelming nor uninteresting. They're fun stages that force the players to get creative and inventive with their movesets and their combos. Even Lylat Cruise, one of the most hated stages competitively, is respected because of what it does.
And then you have stages like Wily Castle. Gamer. Flat Zone 2. Mario Galaxy.
Stages that I would absolutely LOVE to see as viable, but almost impossible for the most part because the stages have either the worst gimmicks in the game or the blast zones are damn near unplayable. Have you ever seen how long tournament games last on Flat Zone 2?
UNDER A MINUTE.
I would LOVE to play on Wily Castle in legit tournaments if you could turn off the Yellow Devil. The rotating platforms on the edges might make things interesting, as well as the hype-as-hell music. But that Yellow Devil makes things so annoying.
I've said this a million times and I'll say it again: A Stage Hazard Button would be a godsend for this game.