Ogodei-Khan said:
Jungle Hat is my go-to for ink saver main in a hat.
I know there are charts out there that say which brands have which chance of rolling certain subs, and then you can try to get ink saver sub or special charge up through some rerolls.
Oh, I'm familiar with all that, it's just that there's no way to get all the abilities I want in my gear. Like, right now, I'm running the following:
Hat:
Special Charge Up2 x Ink Saver Main
Quick Respawn
Shirt:
Cold Blooded3 x Ink Saver Sub
Shoes:
Ink Resistance2 x Swim Speed Up
Ink Saver Main
This is... okay... but I feel like having Ink Saver Main as a main ability would be more helpful than having 3 subs. Or maybe it's not worth it at all, I'm really not sure. If it weren't for wanting Cold Blooded on the shirt, I could easily use one that has Ink Saver Main as its main and a high chance of rerolling Special Charge Ups. But I consider Cold Blooded to be very useful, especially in squad battles, so I'm kinda stuck with what I have now. I could use Ink Resistance shoes that are more likely to roll Ink Saver Mains, but that would mean sacrificing Swim Speed Up. I could use a hat that has Ink Saver Main as its main, but that means sacrificing Special Charge Up (I've looked at a list of all the gear and there is no headwear that is likely to get both Special Charge Up and Ink Saver Main).
So, I guess I'm just asking what you guys think I should focus on with a .96 Gal. Am I putting too much stock in Ink Saver Main? Is Swim Speed Up that needed? Do you think I should worry so much about Special Charge Up? Just kinda interested in hearing other opinions.