KinkyLoli
10/28/13 11:33PM
Drawing tutorials/references
A thread to help the artists, manippers and any person that is interested in drawing.
Some of they are only references, and many in japanese, because is from Pixiv.
Feel free to translate if you can/want, but I think that is possible understand without text...

If you have tutorials to share, please do it too, I love tutorials!

Oh don't forget to see the artists gallery if you liked the style!

General
Very complete book: yande.re/pool/show/2192

Hair:
www.pixiv.com/works/34667839
Eye shading:
www.pixiv.com/works/33479009 www.pixiv.com/works/39327099 www.pixiv.com/works/37991053 www.pixiv.com/works/33972441 www.pixiv.com/works/31014751
Hands:
www.pixiv.com/works/34900003 www.pixiv.com/works/31091817 www.pixiv.com/works/12752243 www.pixiv.com/works/35490123
Foot:
yande.re/post/show/179602 www.pixiv.com/works/13229502
Hands, legs, foot:
www.pixiv.com/works/35390054
Fluids:
www.pixiv.com/works/35743310 www.pixiv.com/works/29111988
www.pixiv.com/works/36341525 www.pixiv.com/works/35976744
Wings:
www.pixiv.com/works/36739795
Fabric:
www.pixiv.com/works/32620220
Horns:
www.pixiv.com/works/31140751
Tentacle:
www.pixiv.com/works/30141683

Female

Step by step starting in sketch:
www.pixiv.com/works/33852107
Skin shading:
www.pixiv.com/works/11938800
Braids:
www.pixiv.com/works/35789718 www.pixiv.com/works/37631606 www.pixiv.com/works/36934577 www.pixiv.com/works/36976506
Boobs:
www.pixiv.com/works/1738305 www.pixiv.com/works/15049962
Nipples:
www.pixiv.com/works/18583048
Basic shirt shading:
www.pixiv.com/works/38080617
Torso/butt:
www.pixiv.com/works/13014605
Pants:
www.pixiv.com/works/9509731
Skirts:
www.pixiv.com/works/38221381
Shoes:
www.pixiv.com/works/29648884
Full-body:
www.pixiv.com/works/33859044
danbooru.donmai.us/posts/878620


Male

Penis:
www.pixiv.com/works/17655871 www.pixiv.com/works/17587707
www.pixiv.com/works/1864639

(I don't know why, but on Pixiv I found much more things about female than male...)
Mindwipe
10/28/13 11:42PM


*drool*
saori
10/29/13 12:38AM
Ah, that's an interesting collection. I'm especially interested in the ones about braids.

I have some small guides here too, let's see...

Different kinds of hair
i.imgur.com/BAIcyvP.jpg

Hands
i.imgur.com/yZVtxYb.jpg

Kimonos
i.imgur.com/jQS564j.png
i.imgur.com/wor37AK.png
i.imgur.com/p3Jyyxg.png
i.imgur.com/039nVUs.png

Cleavages and perspective (artist: eu03)
i.imgur.com/epEWxoT.jpg

Different kinds of fabric
i.imgur.com/FhnSkX5.jpg
i.imgur.com/YwllT3m.jpg

Feet
i.imgur.com/T3uK06r.jpg

And my two favorites of the lot: expressions... (artist: Lackadaisy's)
i.imgur.com/nfzZ32D.jpg

...and female anatomy variance.
i.imgur.com/CcmNXa5.jpg
i.imgur.com/8WQRBwm.jpg
i.imgur.com/u9enZiR.jpg

Unfortunately I don't know who most of the artists are since I found those scattered around Tumblr, but I suppose that a reverse image search on Google would help.
BML-20XX
10/29/13 10:34AM
If anyone is interested, I made my "kaa_eyes" effect in the image that got me scouted here using the gradient tool in Photoimpact Bundled Edition. It has the absolute best gradient tool of any image editing software I have ever used, primarily because it places gradients on a wheel instead of a flat line and allows you to "rotate" your gradient wheel.

I didn't make the image entirely using Photoimpact, though. I used Paint Tool Sai for the static image, Paint to make crosshairs so I could consistently make my circular gradient fills in Photoimpact the same size, and Gimp to compile the frames and animate it.
Stem_Cell
10/29/13 11:29AM
BML-20XX said:
Photoimpact Bundled Edition. It has the absolute best gradient tool of any image editing software I have ever used, primarily because it places gradients on a wheel instead of a flat line and allows you to "rotate" your gradient wheel.

Seems like a great idea!
I wish PaintTool SAI would allow plugin development. I'd learn some C++ just to code a gradients tool and a curves tool. It sorely needs those.
petal
10/31/13 09:46PM
Gonna ask here because I saw some people talking about it in the comments, but I don't remember which image:

With regards to drawing realism before anime, how does one study realism? I've mainly used photographs shot for the purpose of drawing practice because I don't have the time or money to hire models.

Also, how do you know when you're "ready" to start drawing anime style?
BluRider
11/01/13 12:39AM
One thing I haven't really seen anywhere is a guide/tutorial to drawing loli characters. I know they must exist, especially in Japanese, but the only especially useful thing I've seen has been a pic sleepymaid uploaded once on the old hypnochan (I think) which showed a series of lolis all in a line and in varying, natural poses, labelled with the age of the girl.

Given who started this thread, I figure it's worth asking here... does any of you have a set of links like this for loli characters?

I've always wanted to be able to draw a hypno picture in the Disgaea style, and I'm trying to learn, but I can't even find Disgaea style tutorials, let alone detailed stuff on how to draw the arms, legs, hands, torso, etc. of a cute manga-style loli.
Zko
11/01/13 10:11AM
petal said:
Gonna ask here because I saw some people talking about it in the comments, but I don't remember which image:

With regards to drawing realism before anime, how does one study realism? I've mainly used photographs shot for the purpose of drawing practice because I don't have the time or money to hire models.

Also, how do you know when you're "ready" to start drawing anime style?


Just draw from real life, still lifes, photos, nude models, study anatomy and proportions, learn what bone is where, what is directional light vs ambient light, etc

live models are just a luxury, not a necessary.

And theres no alert that goes off to say LEVEL UP, DRAWING ANIME UNLOCKED just doodle it on the side when you have the time, look at how other artist stylize the proportions and eyes and apply it to you own anime drawings, just give yourself a good amount of time practising realism before you jump into any big anime drawings.

also side note, if you hate your art, thats good, it means you see the flaws in it and will improve, if you like it you will not improve as much.
Vanndril
11/02/13 12:54AM
Zko said:
And theres no alert that goes off to say LEVEL UP, DRAWING ANIME UNLOCKED[...]


Someone needs to find a way to make this work. OMG, could you imagine how fun learning to draw would be if you could actually watch an experience bar fill and celebrate when you level up? "Hey, dude, I finally hit level 20 artist!" "Wow, that's awesome!"

-WTB Augmented Reality games pls.

Anywho, on topic...nope, got nothing to say. Leaving now. :P
Oh! Actually, thanks for posting this, Kinkyloli. I'm sure it'll be a useful collection of resources to those wishing to learn to draw.
Sariabelle
11/02/13 02:54AM
I really appreciate the kimono examples, saori! I'm a big enthusiast on kimonos so those examples are some helpful references. ^-^
Stem_Cell
11/02/13 04:03PM
Vanndril said:
Zko said:
And theres no alert that goes off to say LEVEL UP, DRAWING ANIME UNLOCKED [...]

Someone needs to find a way to make this work. OMG, could you imagine how fun learning to draw would be if you could actually watch an experience bar fill and celebrate when you level up? "Hey, dude, I finally hit level 20 artist!" "Wow, that's awesome!"

That's why artists love comments, upvotes, favorites, and whatever other social confirmation of their improvement, I think :)

It's the closest thing to an experience meter.
BluRider
11/03/13 12:03AM
Haha, that experience meter would be great.

I think there's a lot of skills I would be better at, if there were a big green progress bar for them...
Zko
11/03/13 05:19AM
Stem_Cell said:
Vanndril said:
Someone needs to find a way to make this work. OMG, could you imagine how fun learning to draw would be if you could actually watch an experience bar fill and celebrate when you level up? "Hey, dude, I finally hit level 20 artist!" "Wow, that's awesome!"

That's why artists love comments, upvotes, favorites, and whatever other social confirmation of their improvement, I think :)

It's the closest thing to an experience meter.


well I used to think that way too just cuz I was an attention whore who loved to be praised for any art I shat out but I later realized that it's better when people tell you what wrong with what you drew rather than getting a flood of people going "good job"

Critiques are the best way for someone to get better but unfortunately it seems like the people who need them the most always pass it of as "haters" without taking the helpful advice and drawing the same way for a long time with no improvement.

So my advice for artists who are starting out is ACTIVELY SEEK OUT CRITICISM, generally asking people who are close to you is a bad idea since they may not want to hurt your feelings, that's why the internet is a great place to go to because most of us dont give a shit about your feelings. So when you finish a drawing show it to someone and ask them to tell you what's wrong with it, maybe in the description or comments you can mention how you ENCOURAGE criticism so that you can get better.

Also if you are having trouble seeing what wrong with your drawing its because you have gotten used to looking at it, the way to negate this is flipping the canvas horizontally, it will make you see the image in a new light and you can pick out errors much easier.
kharonalpua
11/30/13 08:47PM
Comments, upvotes, faves, watches, etc. are great because they mean you have an audience. Without an audience, it can become very hard to feel motivated. But it can be just as un-motivating to have a silent audience as to have no audience. "Oh sure, a few dozen folks follow me, but none of them ever say anything at all about my work."

Criticism, or perhaps the preferable word is "critique" is more encouraging, to me, than it would be if every one of my followers said "awesome" every time I posted a new piece. Just one person saying "Thanks, I really liked your hypnosis recording." is nice -- but one person saying "I really enjoy your style for hypnosis scripts, and would like to see how you approach [insert topic here]" is really awesome.

But even more than those are the people who go in and say, "You did great with that doll script, but you repeated the number two twice during the deepener, and it might be a more generic experience if you focused a bit less on. . . (elaboration)." Or, since I also write stories and make 3D models, proper critique on those would be awesome too.

So yes -- as great as fans are, critique is way better. And one other thing -- don't get rid of your old shame. It's a good way to spot how far you've come, to take a picture you drew a while back, and compare it to your latest. Of course... that doesn't mean you need to keep it all up publicly ;)

As for when you know you're ready to move from realism to stylized art -- when you're satisfied with how your stylized art looks. Don't stop doing stylized work just because you're learning "realism", and if you're not happy with your stylized work, practice more realistic stuff to get the rules and underlying concepts.
kharonalpua
11/30/13 09:33PM
BluRider said:
One thing I haven't really seen anywhere is a guide/tutorial to drawing loli characters. I know they must exist, especially in Japanese, but the only especially useful thing I've seen has been a pic sleepymaid uploaded once on the old hypnochan (I think) which showed a series of lolis all in a line and in varying, natural poses, labelled with the age of the girl.

Given who started this thread, I figure it's worth asking here... does any of you have a set of links like this for loli characters?

I've always wanted to be able to draw a hypno picture in the Disgaea style, and I'm trying to learn, but I can't even find Disgaea style tutorials, let alone detailed stuff on how to draw the arms, legs, hands, torso, etc. of a cute manga-style loli.


If you want to draw loli or shota characters, focus on drawing characters of the appropriate age range. The age range is what defines them, and learning how to draw children is as important as being able to draw adults. Remember that children are drawn with different proportions than adults (it should be fairly easy to find references and tutorials if you focus on the terms "child" or "children" instead of "loli" or "shota")

Secondly, if you want to draw in a highly specific style, like the one used for Disgaea, you don't need tutorials, you need references of the style. Study the style they use and try to duplicate that style. It's not just tracing, though -- it's about understanding the proportions and shapes and such that they're using.
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