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(Supports wildcard *)Copyright
- ? original 43607
Character
- ? daisy watford (vcfgr) 17
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- ? karma-x 113
- ? vcfgr 27
General
- ? blonde hair 33783
- ? femsub 134814
- ? mantra 1848
- ? panties 8530
- ? pink eyes 8564
- ? ring eyes 6300
- ? standing 12801
- ? standing at attention 5830
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- ? video game 503
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- ? text 84359
>> #54299
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Neat idea, perhaps? :3
>> #54301
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So yeah, the idea for this one being Daisy getting stuck inside an 8-bit video game. Then the screen gets filled with one of those flashing, glitchy mess screens that starts displaying "YOU MUST OBEY" over and over, until the glitch screen brainwashes and re-programs her as a character sprite for the game, now.
Neat idea, perhaps? :3
Really neat! >:3
>> #54305
Score: 0 (vote Up)
A little bit overboard, there. I get what you were going for, but there's no real way to make the words blend into the background, to not make each instance of YOU MUST OBEY pop. It just makes it really busy looking and repetitive at the same time, in a way that doesn't work.
>> #54309
Score: 0 (vote Up)
Think she must obey, guys? :P
A little bit overboard, there. I get what you were going for, but there's no real way to make the words blend into the background, to not make each instance of YOU MUST OBEY pop. It just makes it really busy looking and repetitive at the same time, in a way that doesn't work.
hm. i dunno. maybe. I mean generally I kinda like it still, but...
now that you mention it... I probably could have spent a little more time to have the text be scattered and irregular in the background, rather than lined up. So that it resembles more of the garbled glitch type of text you see on an error. I guess I also could have lowered the text's opacity to about 30% so you can barely see it.
I guess maybe if I had done both of those things, now that I take a second look, it also would have made more sense, overall. I'll be honest, the text was kind of a very last second thing I did, and, yeah, I could have taken more time with that part.