nomsar
11/21/13 11:01AM
Hypno's Deception [GAME] [RPG Maker]
Someone at Sleepychan recommended I post this here, but if you've already played the latest build there, this is the same thing:

mega.co.nz/#!gIhWzarY!fbJ5lnDtqF8io4q2tmvYbXcoAmcdoKnsQ2V_o7RAu4Q

I took a break to work on another thing assembled in RAGS, however I think I may resume work on this soon.

Not sure why they wanted it here, but I couldn't think of a reason not to post it so here you go.
Nadiatheberzerker
11/21/13 11:04AM
Before I download...are you a hacker
Mindwipe
11/21/13 11:29AM
nomsar said:
Not sure why they wanted it here


Well, every time I visited Sleepychan, it seemed pretty dead. Maybe they just wanted it somewhere where more people would see it (and we have a rather large user base, and more site traffic than I would have ever guessed). Also, I don't know if Sleepychan still lets threads expire, but that won't happen here.

/Tooting own horn

Nadiatheberzerker said:
Before I download...are you a hacker


Not that I suspect him, but I doubt he'd be honest with you if he was. Could always scan the file before running it.
Aeilon
11/21/13 11:39AM
Wait, what program do I use to play this?
LittleToyMaker
11/21/13 12:43PM
Heads up, you need to have RPG Maker VX Ace to play this. Or more specifically, having the RTP will work.

www.rpgmakerweb.com/download/additional/run-time-packages

Just get the VX Ace RTP from there.

Anyway, just started with this. Noticed some text running off the right side of the screen in only the first few screens. Should probably go and fix that.

Edit: By the way, I'm somewhat experienced in RPG Maker VX Ace so if you need any help with getting stuff to work, feel free to ask and I may be able to help.

Edit 2: Okaaaaay... problems!

1. Runoff text in the intro scene.

2. First map should have a movement event at the bottom of the screen keeping you from leaving. Looks kinda tacky as-is.

3. Get the Ace System Options script from Yanfly. Let's you enable auto-run.

4. Ace Save Engine would be nice too. Also from Yanfly.

5. Why have equipment screen if you have no equipment? Yanfly has a script for this too.

6. Top of the first screen, if you walk to the right, you just hit an invisible wall. Tacky. Make it a move event.

7. ...Your game is broken... Did you even test this? Like, really. Sherry walks to the south (you should also change her movement rate to make it more fluid) and hits the doorway and nothing happens. Game refuses to continue. I'm guessing this is due to you setting her move route for too many steps and having it checked to wait for completion. Can I see what your event looks like here? Post a screenshot of it, please.

Edit 3:
Why does doorman use an RTP face graphic in-game, but there's a character generator face graphic named "Doorman" in the Graphics folder?

Oh and, I guess I don't need your screenshot after all! You didn't encrypt the files so I can open it up in RPG Maker myself and see exactly what went wrong.

Edit 4:
Actually... I have no idea what's going on in this event O_o
It's very complicated, it's not just a move event, there's a lot of stuff going on here. What I think you're trying to do (correct me if I'm wrong) is move her to a specific spot and then trigger a series of conditional events, yeah?

What I would do in such a situation is this:
1. After speaking to her and fading out screen, change player graphic to her sprite. Fadein screen.
2. Force a move route for the player to move precisely the amount of steps you want. Wait for completion.
3. On the tile that you want her to stop and have the conditional branches come up, put a new event tile with the condition Event Touch (this is different from Player Touch which requires you to be pressing a direction button. Event Touch triggers even if you press nothing and touch it), and then on THIS tile, make all that other stuff happen.

Edit 5:
Taking a look at some of your maps now.

1. My personal preference is to have walls be 2 tiles high. I think it looks better, but that's up to you. Just throwing the idea out there.

2. Quarters map is way too big. Also mostly empty. Condense it.

3. What's the room up in the top left corner of the Quarters map for? Looks kinda awkwardly placed.

4. Your map transfers are done manually, yes? There's a Quick Event for that. Right click on an empty event tile and and click Quick Event Creation > Transfer.

5. The doors outside the mansion won't work properly. Use Quick Event Creation > Door and one of the RTP Gate tiles.

6. Lab looks nice, but is that part in the middle supposed to be a table? There is an actual table tile in the RTP.

7. Again, in the village, your doors don't work properly. Not a bad looking village layout though.

8. Doesn't this look better? i.imgur.com/oorP8mE.png
Aeilon
11/21/13 03:29PM
Alright, so I got the game to work; but the first girl just hits the doorway and just stays there...
Nell-Chrome
11/21/13 05:33PM
the creator forget to explain that we should use the item in the menu to complete the goal.
:v
Mindwipe
11/21/13 09:31PM
LittleToyMaker said:
i.imgur.com/oorP8mE.png


Holy crap... I'm not the only one who remembers 2 Stupid Dogs.
Vanndril
11/22/13 01:47AM
Mindwipe said:
Holy crap... I'm not the only one who remembers 2 Stupid Dogs.


Me neither!~ :D
nomsar
11/22/13 09:08AM
Nell-Chrome said:
the creator forget to explain that we should use the item in the menu to complete the goal.
:v


Ha ha yes I did, oops!

And to LittleToyMaker, THANK YOU! I am not RPG Maker savvy and literally had no idea what I was doing/in for when I started it, so most of the system is just sort of as it comes, so linking to some scripts/outside material that isn't just me taking guesses at nothing is much appreciated.
LittleToyMaker
11/22/13 09:42AM
nomsar said:
Ha ha yes I did, oops!

And to LittleToyMaker, THANK YOU! I am not RPG Maker savvy and literally had no idea what I was doing/in for when I started it, so most of the system is just sort of as it comes, so linking to some scripts/outside material that isn't just me taking guesses at nothing is much appreciated.


Always happy to help.

To install scripts, click the Script Editor on the top bar near the database (or press F11) and TOUCH NOTHING BUT WHAT I TELL YOU TO TOUCH. All of the stuff in here is the core of the game's code and unless you REALLY know what you're doing. none of it except for the Materials section should EVER be touched.

Okay, so scroll down the list till you get near the bottom where it says...
Materials
(Insert Here)

Right click on where it says (Insert Here) and select Insert. This is the custom scripting area, so go ahead and type in the name for the new line that appears (in the Name field below) and then paste the entirety of your chosen script in the big box on the right.

So... how to get scripts? Well, there's lots of script-makers, but Yanfly's scripts are very useful, all compatible with one-another (mixing scripts can sometimes lead to problems), and are free even if you decide to sell your game.

yanflychannel.wordpress.com/

Also of note is that in the area at the top of each of Yanfly's scripts are some instructions. It may look complicated at first, but as long as you read and follow the instructions, it should be very easy.

Here's some useful scripts that you may want for your game:
yanflychannel.wordpress.c...ripts/ace-message-system/
^ With something heavily focused on dialog, this is a very useful script.

yanflychannel.wordpress.c...-scripts/ace-menu-engine/
^ Will get rid of unwanted menus.

yanflychannel.wordpress.c...-scripts/ace-save-engine/
^ If you're using what is more or less a visual novel styled game, you're definitely going to want to have this, which improves the saving functions.

yanflychannel.wordpress.c...u-scripts/system-options/
^ Nifty menu options, including auto-run.

There's lot of other ones too. Just check the RMVXA menu at the top of the page.

Also... almost forgot to mention...

When you download a script from Yanfly, it comes in an .rb file, which is basically plain text, so you open .rb files with notepad. Then you're just gonna Select All and Copy everything in that file and paste it like so:

i.imgur.com/qIl6jFC.png

And as for making a Move Event like I mentioned before...

i.imgur.com/loAfWps.png

Then the second page will let you pass once you've unlocked a specific switch.
Vanndril
11/22/13 09:11PM
Funny you should mention all of these scripts. I'm actually considering using them in the game (non-fetish-related) for ages. Yanfly and Yami's scripts are the best! I actually commissioned Yami for a customized CTB Battle System script a while back for my project. Nice guy. :)

Looking more closely at the Message script specifically, I may need to use that after all...

Sorry, off topic, I know. Carry on.
Henry-killenger
11/22/13 09:25PM
Vanndril said:
Funny you should mention all of these scripts. I'm actually considering using them in the game (non-fetish-related) for ages.


"Non-fetish"
Vanndril
11/24/13 09:56AM
Henry-killenger said:
"Non-fetish"


Not sure if C'Thulu joke, or...
Stem_Cell
11/24/13 05:43PM
Vanndril said:
Vanndril said:
Funny you should mention all of these scripts. I'm actually considering using them in the game (non-fetish-related) for ages.

Not sure if C'Thulu joke, or...

I think it's just disappointment.
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