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21 comments (0 hidden)

No-Ω
>> #510548
Posted on 2023-05-30 08:33:17
Score: 0 (vote Up)
[About Points]
Your attributes are a set of points, most of which can be gained and spent. They all cap out at 4 points.
Be careful when spending the last point for certain attributes, however, as hitting 0 may trigger a dire situation or effect that will be difficult to recover from.
This is likely to result in a fail state, so keep those attributes at healthy numbers.

You gain Valor by choosing to enter, and successfully escape, a monster girl's dead end without her draining one of your other attributes.
You can spend Valor to keep your cool and defy fear effects, which would otherwise stop you, as an audience, from voting in the presence of certain monsters.

You gain Intelligence by reading from the adventuring book you packed. Note that doing so can put you in a vulnerable position.
Intelligence is automatically spent after you fail to escape specific monster girls.

You gain Resistance by refusing to engage with monster girls you spot.
You can spend Resistance to break out of a trance.

Integrity cannot be gained. It can only be lost.
Certain monster girls will attempt to coerce you into vocally denouncing your quest, if this occurs, a point of integrity is lost.

You gain Luck by various means, many of them being obtuse or hyper specific to the situation at hand.
You can spend Luck at any time to get out of any bad situation, and it is the only stat that can hit 0 without repercussions.

You gain Endurance by sleeping. Note that doing so can put you in a vulnerable position.
Endurance is automatically spent after engaging in intercourse with specific monster girls.

No-Ω
>> #510549
Posted on 2023-05-30 08:34:47
Score: 1 (vote Up)
[Automatic Play]
Each caption in this series will be given a week to gather responses and votes. If no one votes within a week, the player character will make their own decision.
In moments of clarity, it will be a reckless decision. In moments of temptation, a coin flip.
Chances are that, on their own, the character will exhaust points quickly without properly managing them and will hit a fail state before meeting 1/3rd of the monster girls roaming the maze.
So you have clear incentive to play, but also, don't worry if you miss a week or decide to skip out.

nickblock2000
>> #510551
Posted on 2023-05-30 08:44:55
Score: 1 (vote Up)
I say we do B that way we see all of our options before committing to a dead end

Slaveboy23
>> #510553
Posted on 2023-05-30 09:02:01
Score: 1 (vote Up)
Id say B

Dexter_Demonic
>> #510561
Posted on 2023-05-30 13:38:55
Score: 2 (vote Up)
Well I think we should go C
Shes offering to help us after all and Im sure that we can trust her, plus if we go to the left path we might encounter an even stronger monster

Masterbrain
>> #510566
Posted on 2023-05-30 14:09:19
Score: 1 (vote Up)
Im gonna risk it. C

jjq
>> #510573
Posted on 2023-05-30 16:19:24
Score: 1 (vote Up)
A - and straight ahead if we find a new juncture.

PotatoPotato
>> #510578
Posted on 2023-05-30 17:52:42
Score: 1 (vote Up)
Im gonna vote for c
Her offer could be really useful, and our current stats seem good enough to deal with whatever happens if things go south
Very excited to see how this series turns out! Always a big fan of CYOAs!

sluggy_free
>> #510596
Posted on 2023-05-30 18:11:01
Score: 1 (vote Up)
I say go with C.

GeorgeAce19
>> #510601
Posted on 2023-05-30 18:55:18
Score: 1 (vote Up)
I'm going with B.

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