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- ? cypress z (game developer) 62
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- ? branda (overwhored) 18
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Statistics
- Id: 68846
-
Posted: 2018-09-01 01:58:30
by cypress_z - Size: 1024x576
- Source: www.patreon.com/cypressz
- Rating: Explicit
- Score: 44 (vote up)
>> #278608
Score: 0 (vote Up)
>> #278609
Score: 0 (vote Up)
>> #278611
Score: 0 (vote Up)
This is part of a gameplay demo we've made, which you can download for free here. No free to play crap either. Just lewds.
outbreakgames.itch.io/hypnolab-branda-animation-demo
>> #278612
Score: 0 (vote Up)
It's actually making it really jarring for me. I don't know how to describe it.
>> #278613
Score: 0 (vote Up)
I'm uploading three pics out of the sequence of seven for now, I don't want to flood the hub. But I'll put up more of this later on.
This is part of a gameplay demo we've made, which you can download for free here. No free to play crap either. Just lewds.
outbreakgames.itch.io/hypnolab-branda-animation-demo
I love the effect with the eyes. Will they only appear during the sex scenes? Or will we have an option to have the be permanently like that?
Also, I don't really want to be the one to ask this because you've probably answered this somewhere else before , but can I ask how you would describe the gameplay being like now that you've switched from rpgmaker to Unity? I haven't played many games that used Unity (other than that hypnosis one involving Hypno-tan), so I can't really picture how it's going to work.
>> #278617
Score: 0 (vote Up)
I still can't get over how how high quality these are.
It's actually making it really jarring for me. I don't know how to describe it.
I understand. We just get used to certain types of stuff because it's made by people in their spare time for fun and that's all that has existed for years. I'm arguably the first hypno-game dev in the west and I've had a lot of time to build a team that can do this really well. While I started out doing the same stuff as everyone else as an amateur working in my spare time that's no longer true. I make my living doing this and making stuff, so I focus on doing really high quality work. Nobody else can make stuff like this right now. Nobody has to compete with me though, what I make is very much a tribute to the hot stuff everyone else has created over the years.
I love the stuff made for fun because I know what it was like to pour your heart and soul into something. I try to stay as true as I can to my roots while still creating games for a living.
>> #278618
Score: 0 (vote Up)
I love the effect with the eyes. Will they only appear during the sex scenes? Or will we have an option to have the be permanently like that?
Also, I don't really want to be the one to ask this because you've probably answered this somewhere else before , but can I ask how you would describe the gameplay being like now that you've switched from rpgmaker to Unity? I haven't played many games that used Unity (other than that hypnosis one involving Hypno-tan), so I can't really picture how it's going to work.
Unity is the system we're using, yes. It should work on most platforms and both on desktop and in VR. We don't have a good idea of what specs are required yet though.
The various eye effects will happen in game whenever someone is brainwashed through one of a few ways. The default will be normal eyes, but they'll change state often enough.
>> #278619
Score: 0 (vote Up)
I understand. We just get used to certain types of stuff because it's made by people in their spare time for fun and that's all that has existed for years. I'm arguably the first hypno-game dev in the west and I've had a lot of time to build a team that can do this really well. While I started out doing the same stuff as everyone else as an amateur working in my spare time that's no longer true. I make my living doing this and making stuff, so I focus on doing really high quality work. Nobody else can make stuff like this right now. Nobody has to compete with me though, what I make is very much a tribute to the hot stuff everyone else has created over the years.
I love the stuff made for fun because I know what it was like to pour your heart and soul into something. I try to stay as true as I can to my roots while still creating games for a living.
Yeah, I guess in a way that's. I'll hopefully get used to it, maybe it's just the 3D and the animation? IDK
All I can say is there's definitely plenty of things you can do to tribute, I have my own ideas, but I'll leave the ideas to you.
>> #278633
Score: 0 (vote Up)
>> #278651
Score: 0 (vote Up)
I've made a pool although I'm unsure if I named it right but hopefully it will help keep things more cohesive.
Thanks!