malroth
01/10/17 07:45AM
Critique my linework
Since this type of thread seems to be popular

s23.postimg.org/mffizvrij/pokeslaves.jpg
RedCollarBlackCollar
01/10/17 08:05AM
hypnohub.net/forum/show/34379?page=5

Threw some stuff your way yesterday, which I'd argue would be better place to ask about/discuss your WIP. With this one, main thing to address is the left girl's neck (forgetting her name rn); seems bit too long, and her face bit too short.
Pastel-Daemon
01/10/17 08:19AM
The most immediate thing to jump out at me with that is their arms, Dawn's in particular. The forearms are okay but then the upper arms are incredibly short and the overall result is out of proportion with the rest of the body.

akaece
01/10/17 09:15AM
The issue with the arms is that you tried to draw them with perspective, but you did it wrong and the rest of the image is flat anyways. In general, your linework isn't the problem. Take it from me, I've been where you are - it's the easiest thing to blame but it's not the problem. The problem is a lack of understanding of perspective. Work on sketching lots to fix that before you worry about your ability to clean up your sketches. Pigs, lipstick, etc.
DisasterDan
01/10/17 04:26PM
akaece said:
The issue with the arms is that you tried to draw them with perspective, but you did it wrong and the rest of the image is flat anyways. In general, your linework isn't the problem. Take it from me, I've been where you are - it's the easiest thing to blame but it's not the problem. The problem is a lack of understanding of perspective. Work on sketching lots to fix that before you worry about your ability to clean up your sketches. Pigs, lipstick, etc.


What's some good ways to work on perspective? I read a bit of some book about it that talked about horizons and vanishing points, which seems really useful, but I dunno how to apply it to something like an arm.
akaece
01/10/17 05:04PM
You don't really have to know how to apply it to an arm (or anything) in particular. You just have to know how to do it well enough that it comes naturally when drawing an arm. Figure drawing in general becomes a lot easier if you practice a lot of non-figure things. Try giving this thread here a look - forums.sijun.com/viewtopic.php?p=272300 - and try applying the principles there to drawing some mechanical stuff or some architecture. I think a good subject to try would be views from balconies since the perpective is pretty easy to see in those. You can try dividing the objects you draw into cross sections by drawing ellipses onto them, and also try drawing a sort of wireframe "mesh" around objects. It will help you see how you're doing and where your errors are. I think once you have perspective down it becomes a lot easier to study anatomy and compose interesting pictures.

(When he says "draw correct boxes" in that thread, he intends for you to go try drawing yourself some perspective lines and some boxes in them and see how well you do. If you can't do it well, practice using perspective lines on JUST boxes before you try to put a plane or a house or whatever else in them. Eventually, you'll be able to do pretty well without the lines to guide you in figure drawing, but even then you might find they help your composition. Also, when I said that you don't have to know how to apply it to an arm, that's half of a lie. Understanding how perspective apllies to different bits of anatomy through studies of those bits is useful, eventually, but that's definitely not step 0.)
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