Games where you (the player) can mind-control people
Because <<hypnohub.net/forum/show/83101|the topic about the player getting mind-controlled>> has come back up to the front page, it occurred to me that there's no inverse thread: a topic about the player being able to mind-control. The topic with mind control in video games, although it does have some examples (few and far between), mostly mentions cutscenes and events where specific characters get mind-controlled.
So that's what this is about: listing and sharing games where mind-control/possession/hypnosis/parasites are actual gameplay elements that you can use, or where there's a specific part that has these elements available to the player. Obviously there's a number of porn games (on Hypnopics Collective and the like) where that's a thing, but this topic is first and foremost about mainstream games, 'cuz let's be real, it's more rewarding and exciting when the mainstream acknowledges the fetish (partly because it has more cash and does it better).
I'll start with a few examples off the top of my head, which I might add to later:
-A few games have mind-control/"magic persuasion" that you can use in dialogue. Right now I can think of the Witcher 3 (I believe there's some in 2 as well) through the Axii sign, Vampire the Masquerade Bloodlines and Star Wars Knights of the Old Republic. To be honest, this is my favorite way of going about mind-control in games, but it's fairly rare.
-Speaking of the Witcher 3, Axii can also be used in combat.
-World of Warcraft (in)famously has mind-control available to Priests, usable on other players (unless that's changed ; it used to be the case). Hearthstone, based on Warcraft, also has a number of mind-control card effects.
-The Destroy All Humans! series has examples of mind-control - in the second one, in particular, Crypto gains the ability to body-surf, and also make people dance to forget his presence.
-I recently learned that Payday 2 has the "Joker" ability that enables the conversion of cops to your side. It's a strange mechanic for an action heisting game, but there you have it. Supposedly it was originally about threatening the cops into helping, but that seems to have been scrapped.
-The XCOM series has mind-controlling aliens - in the most recent games, you can learn their technology and use it against them.
-Syndicate (the original one, not the remake which I haven't played - I don't know whether that one has any mind-control) has the "Persuadertron" that you can use to convert civilians to your side.
-Speaking of strategy games, most of them have conversion mechanics. I don't know if something like Age of Empires with its monks (who remembers wololo ?) counts, but Starcraft 2 and the Zerg, who have "neural parasites", definitely counts. Also in Starcraft, the Protoss can definitely use mind-control.
-Serpent in the Staglands, retro-styled RPG, has an ability where you can "soul bind" companions to make them completely loyal to you.
-MindJack was a terrible PS3 and Xbox 360 game, but it had one of the better mind-control mechanics I've seen, where you can essentially use anyone as your puppet by hijacking them.
-Vampyr has some vampire enthrallment powers (unfortunately only upgradeable through the storyline, and not usable all the time).
-Tactical stealth game Phantom Doctrine, taking place during the Cold War (you can play as an American or a Soviet spy) and very similar to XCOM in its gameplay, has a point where (apparently, I haven't reached it yet) you can build a brainwashing facility of some sort, then capture enemy agents and turn them into sleepers, or use them in battle.
-Two oldish games come to mind where you can possess/control people: Requiem Avenging Angel has you play as, well, an Angel, and one of your powers is possessing enemies. In Messiah, similarly, you are some sort of cupid or cherub, and you can possess people. In fact, in that one, you're rather weak at a base, so it's really an essential part of the gameplay.
-The Sims series has a few different DLC and stuff where you can use mind-control or hypnosis. In recent times, Sims 4 had Strangerville, where you investigate mind-affecting spores in a town - you can also harvest them and use them on other people yourself.
-Overlord: you're an evil Overlord. You have evil minions. One of your powers is mind-control. From what I remember, the first game doesn't have much, but you can definitely enslave NPCs in the second one.
-In <<store.steampowered.com/app/568910/Ambition_of_the_Slimes/|Ambition of the Slimes>>, a Japanese game in the style of Final Fantasy Tactics, you play as some characteristically weak slimes whose main tactics consist of jumping into and controlling the body of human enemies. Very unique, and it's also available on PC, Android and iOS.
That's all that comes to mind right now, but feel free to respond and add to the list. Also, if this is not a good topic or it feels redundant, feel free to lock it or delete it, mods.
So that's what this is about: listing and sharing games where mind-control/possession/hypnosis/parasites are actual gameplay elements that you can use, or where there's a specific part that has these elements available to the player. Obviously there's a number of porn games (on Hypnopics Collective and the like) where that's a thing, but this topic is first and foremost about mainstream games, 'cuz let's be real, it's more rewarding and exciting when the mainstream acknowledges the fetish (partly because it has more cash and does it better).
I'll start with a few examples off the top of my head, which I might add to later:
-A few games have mind-control/"magic persuasion" that you can use in dialogue. Right now I can think of the Witcher 3 (I believe there's some in 2 as well) through the Axii sign, Vampire the Masquerade Bloodlines and Star Wars Knights of the Old Republic. To be honest, this is my favorite way of going about mind-control in games, but it's fairly rare.
-Speaking of the Witcher 3, Axii can also be used in combat.
-World of Warcraft (in)famously has mind-control available to Priests, usable on other players (unless that's changed ; it used to be the case). Hearthstone, based on Warcraft, also has a number of mind-control card effects.
-The Destroy All Humans! series has examples of mind-control - in the second one, in particular, Crypto gains the ability to body-surf, and also make people dance to forget his presence.
-I recently learned that Payday 2 has the "Joker" ability that enables the conversion of cops to your side. It's a strange mechanic for an action heisting game, but there you have it. Supposedly it was originally about threatening the cops into helping, but that seems to have been scrapped.
-The XCOM series has mind-controlling aliens - in the most recent games, you can learn their technology and use it against them.
-Syndicate (the original one, not the remake which I haven't played - I don't know whether that one has any mind-control) has the "Persuadertron" that you can use to convert civilians to your side.
-Speaking of strategy games, most of them have conversion mechanics. I don't know if something like Age of Empires with its monks (who remembers wololo ?) counts, but Starcraft 2 and the Zerg, who have "neural parasites", definitely counts. Also in Starcraft, the Protoss can definitely use mind-control.
-Serpent in the Staglands, retro-styled RPG, has an ability where you can "soul bind" companions to make them completely loyal to you.
-MindJack was a terrible PS3 and Xbox 360 game, but it had one of the better mind-control mechanics I've seen, where you can essentially use anyone as your puppet by hijacking them.
-Vampyr has some vampire enthrallment powers (unfortunately only upgradeable through the storyline, and not usable all the time).
-Tactical stealth game Phantom Doctrine, taking place during the Cold War (you can play as an American or a Soviet spy) and very similar to XCOM in its gameplay, has a point where (apparently, I haven't reached it yet) you can build a brainwashing facility of some sort, then capture enemy agents and turn them into sleepers, or use them in battle.
-Two oldish games come to mind where you can possess/control people: Requiem Avenging Angel has you play as, well, an Angel, and one of your powers is possessing enemies. In Messiah, similarly, you are some sort of cupid or cherub, and you can possess people. In fact, in that one, you're rather weak at a base, so it's really an essential part of the gameplay.
-The Sims series has a few different DLC and stuff where you can use mind-control or hypnosis. In recent times, Sims 4 had Strangerville, where you investigate mind-affecting spores in a town - you can also harvest them and use them on other people yourself.
-Overlord: you're an evil Overlord. You have evil minions. One of your powers is mind-control. From what I remember, the first game doesn't have much, but you can definitely enslave NPCs in the second one.
-In <<store.steampowered.com/app/568910/Ambition_of_the_Slimes/|Ambition of the Slimes>>, a Japanese game in the style of Final Fantasy Tactics, you play as some characteristically weak slimes whose main tactics consist of jumping into and controlling the body of human enemies. Very unique, and it's also available on PC, Android and iOS.
That's all that comes to mind right now, but feel free to respond and add to the list. Also, if this is not a good topic or it feels redundant, feel free to lock it or delete it, mods.